New dungeon tiles!
#1
Posted 24 March 2007 - 01:25 AM
I drew it using GBC-walls because they are much simpler. An abandoned warehouse? Maybe? I think it came out pretty well considering it's only my second attempt at doing anything like it. At least it is WAAAAAAAYYY better than my first attempt:
As for my walls, I know the bottoms need a proper texture instead of just a gradient. The corners need to be smoothened out as well. I also need to give the "dirt" some sort of texture instead of just dots of different browns.
They only use 1 Cset and are perfectly usable in ZC as they are. Feel free to use them if you want.
#2
Posted 24 March 2007 - 02:17 AM
#3
Posted 24 March 2007 - 11:03 AM
#4
Posted 24 March 2007 - 07:13 PM
Thanks for the compliments. I am expanding them a bit. Not a lot, but it's still changed.
#5
Posted 24 March 2007 - 07:46 PM
The walls are not much to talk about, however; they're too bright, and would look better if the they were darker from the floor up. Also, please don't use pillow shading--I know you're starting out, but it is a horror beyond experienced pixel artists and those who play games.
#6
Posted 25 March 2007 - 12:29 AM
Only 1 new tile this time... And I think I took your advice wrong, Linkus. I darkened up the walls, but now they look too dark to me. I also think I took your advice wrong on the floor tiles...
And I know I need to get rid of the pillow shading on the walls, I'm just too lazy to do it right now.
#7
Posted 25 March 2007 - 01:28 AM
#8
Posted 25 March 2007 - 01:57 AM
#9
Posted 25 March 2007 - 02:43 PM
I fixed the pillow shading and added texture to all of the walls and doors. Does the texturing give too much contrast?
Also, I tried doing a version of the crate where part of it was torn off or something, but it looks like total crap, and I have no idea where to go from here on improving it.
#10
Posted 25 March 2007 - 02:55 PM
#11
Posted 25 March 2007 - 03:06 PM
I tried going back to the first palette, and I don't think the texture looks as good with it being brighter. I have no idea what you are talking about with the cracked floor tiles, so I didn't even attempt it.
#12
Posted 25 March 2007 - 03:30 PM
#13
Posted 25 March 2007 - 03:39 PM
EDIT:
Added a few more tiles, and ditched the "broken" crate tiles in favor of really dirty ones.
RETURN OF THE EDIT:
How they look when used.
Edited by Revfan9, 25 March 2007 - 04:16 PM.
#14
Posted 25 March 2007 - 09:01 PM
#15
Posted 25 March 2007 - 09:04 PM
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