Huge Script Request
#16
Posted 22 May 2008 - 03:23 PM
As I said, I'm just going to submit the boss as a quest to PZC's database and give credit to everyone who helped.
#17
Posted 22 May 2008 - 05:30 PM
Well yeah ok, if you set it all up properly and send it over to me I'll see what I can do.
#18
Posted 22 May 2008 - 09:46 PM
If I'm missing anything, tell me.
Also, I'd like to have about 3-4 people beta test it and tell me what I should change.
Boss life, spell casting time, etc. I'm aiming for this boss to be increadably hard, but not impossable.
Wrath
Phasing
Portrait for Dialog (lazy.. >>)
Black Desctuction
White Haven
The sprite at the far bottom right should not be used.
Pinnacle of Neutrality
Example of PoN:
Casting magic
Example of Casting magic:
SFX
http://www.mediafire.com/?1tjmsygboxk
Music
Its a tough call between:
http://www.youtube.c...h?v=GwuE2kdTghk
http://youtube.com/watch?v=VzuF7Jpn79Q
I like the vocal one but its not chaotic enough.
Edited by Zemious, 23 May 2008 - 02:52 PM.
#19
Posted 23 May 2008 - 08:48 PM
Somthing like this: http://www.caltrops....es/bgsw09-l.jpg
At the end of the conversation, it will always end up being where you have to fight the boss.
#20
Posted 24 May 2008 - 03:33 AM
#21
Posted 24 May 2008 - 08:29 PM
I've also added in some voice acting.
Its completed, I'll upload it soon.
Here is a sample line, its the first line that Wrath says:
http://media.putfile.com/Wrath-Line1
He is suppose to sound melancholic.
I don't want anyone to here the rest so I'll upload it all in a zip.
The voice acting is synched with the music introduction by default.
I mean that their are about 9-10 lines spoken, each sound file (is a .wav) was recorded one by one so the player can skip them and get through the battle. By default, they will be played how I like them.
Thank you again Joe123 for the help!
Edited by Zemious, 24 May 2008 - 10:10 PM.
#22
Posted 25 May 2008 - 02:26 AM
I might be able to start proper on tuesday, but I'm against starting anything big unless I have a quest file to work with though really.
#23
Posted 26 May 2008 - 01:34 PM
Me and my brother are working on it, he knows how to use ZScript now after looking at it. He says its similar to C++.
We made a flowchart, here it is if you're interested:
http://b.imagehost.o...h_Flowchart.png
#24
Posted 26 May 2008 - 02:13 PM
That looks helpful....
And also very complicated =P
#25
Posted 27 May 2008 - 10:35 PM
Right now, you're all that I've got working on scripts for me. My brother is giving up because he is lazy or what not.
This boss is so close to being completed, all my thoughts are laid out for others to view, graphics are here, sound files are done. I just need it all to be compiled.
I've tried atleast twice to post this same thread at AGN but it won't let me...somthing about thread moderation.
Thank you for helping me thus far.
#26
Posted 28 May 2008 - 03:47 AM
EDIT: Also it's really not close to completion due to the amount of code you're asking
Edited by Joe123, 28 May 2008 - 03:47 AM.
#27
Posted 28 May 2008 - 10:54 AM
I'll do that later when I get home.
#28
Posted 28 May 2008 - 02:38 PM
I don't want to have to rip in the tiles myself or anything, and I need to know what room it goes in.
So that's pretty much exactly what I want =P
#29
Posted 28 May 2008 - 10:15 PM
http://www.mediafire.com/?nhtpxz5dyce
Screen 63 and 53 on map 1.
Page 104 in the tile database.
I had to replace two csets because the colors wern't present in the current csets. Don't worry though, this is not a full blown out quest. Infact its maybe two rooms, and both use the same cset.
If you'd like to fix up the rooms a bit, go a head. ><;
Heres a screenshot:
Edited by Zemious, 28 May 2008 - 10:15 PM.
#30
Posted 29 May 2008 - 03:55 AM
It looks horrible...
Now I'm gonna have to spend ages making it look nice =(
And when I said set it up, I expected you to set up Init. Data too.
What shall I give Link in Init. Data?
And you didn't set me up a DMap either, that might've been nice.
And your screen is in the overworld palette!
Eh?!
So what're you expecting to happen on the screen before that room?
Link just starts on that screen, and then walks up to the next room?
And why is there a locked door?
Link doesn't have any keys...
And what's with all the overworld tiles?
Why are there so many overworld tiles in an interior area?
And what're you gonna do about the subscreen?
And what is it that you want to happen when Link first enters the room?
I thought you'dve done that already ¬_¬
Oh, and do you have any midis for it?
Edited by Joe123, 29 May 2008 - 05:04 AM.
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