Dreams of Yesterday
#1261
Posted 21 February 2013 - 09:56 PM
#1262
Posted 21 February 2013 - 11:45 PM
when you enter the vines still will be green and sleepersys and easy to fall down
use the wand go kill that boss and all turn into yellow , now you can walk safe every where
you need to get those two medals ... let me know where you get'em
think there's one outside the castle but I just can't get it!
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So, I downloaded the most recent update and had to go back to the volcano and fight a third time. and this time the warp did appear in Link's house. During that fight if you walk down you can walk off the screen during each fight scene and you land in some very peculiar areas you can just walk back up however and you are back in the fight scenes and can finish the fight.
#1263
Posted 22 February 2013 - 08:47 AM
Hotel
= Are the rugs here supposed to be overhead combos or something?
= map in hotel sewers from dive start is 3 screen across and then 1 more screen up (currently 4 across and then 2 more up). Can look at lower right section of 26:xx for clarification.
28:63 – Design blocks items from the side, but couldn't you just use the ladder to work to the upper right corner and then use whatever distance weapons you wanted, thus not needing the wand?
#1264
Posted 22 February 2013 - 01:16 PM
#1265
Posted 22 February 2013 - 03:48 PM
no bombs here and not bombable
Stuck here
stuck here as well
#1266
Posted 22 February 2013 - 04:54 PM
Edited by Mister Snooze, 23 February 2013 - 03:39 PM.
#1267
Posted 23 February 2013 - 03:34 PM
Exit shortcut from Death Mountain works nicely. Just need to test after talking to Wind Fish Egg.
Some clever stuff in the Dojo. A few things noted:
- 24:20 - the chest gives you 2 keys. Was that intentional? Only see 1 lock so far
- 24:41 - looks a bit odd. Maybe can extend another block of ground so that can walk from right to left via ladder.
- 24:40 - stuck as seen in picture. Can make block that Link is facing pushable from any direction.
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5:19 – person doesn't say anything though. Space in front of her just warps you out of the cave.
51:28 – if you accidentally come from the top, you're stuck. Not sure where to make a pushable block to go one way so that you can get out, but not shortcut the lock
52-55:44 - can add additional E switch in this room. Checked around, can only first access this room from E side. S, N, and W sides can't get to this room. Since you first get to this room on the E side, if you accidentally step on the W switch, you're kinda screwed and would have to fall down and start over. E switch will cover those who accidentally step on the W switch.
62:62 – Unless you only need to do this once, may want to change out the ghosts given not sure how many people will want to waste a few super bombs just to take them out only for them to respawn after some time. Can consider wizzrobes, stalfos, etc
#1268
Posted 23 February 2013 - 03:47 PM
walk down through a door come out through a wall
Cannot move right or left along the bottom row
#1269
Posted 23 February 2013 - 03:50 PM
I'm actually really, really not at all sure why the Chest in the Dojo cave gives two keys. I even checked the Item quality in the item editor, and indeed, it only increases the key meter by one. Can't have more than one item in a chest. So strange. So I added a lockblock just below it. I don't know what else to do...
All other bugs fixed, and the warps added where necessary. Thanks much!
Snooze's Bugs were fixed this morning.
I also changed the passive subscreen a little. It now allows for 40 Heart Containers to be displayed, rather than 24. May they never be needed.
Another bug-fix thing.
#1270
Posted 23 February 2013 - 05:23 PM
24:41 - stuck as in picture below. Maybe can remove that piece of bar above Link and just make that a hole you can walk over. The 1/2 bar and 1/2 looks kind of odd anyway
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40 heart capacity And you wonder if someone would actually go and buy heart pieces until they max out
#1271
Posted 24 February 2013 - 04:35 AM
But thanks, gotcha. Provided a little block-based fix for that. Or, I could've just placed a hole to the right of the chest so they couldn't scroll to the right from that chest to get stuck, but eh. No reason to go right aside from exploration. ... ... ... Alrighty then.
Currently trying to track down that Bug MeleeWizard found in the Death Mountain caves. Can't find it yet.
#1272
Posted 24 February 2013 - 11:57 AM
here are my items , triforces etc.
Here are a couple more small bloopers for you.
Come down thru this door and you are stuck in it
No need to give up anything to him because you can also come up thru those stairs, but you will have to f6 cont to go on.
Edited by Mister Snooze, 24 February 2013 - 12:24 PM.
#1273
Posted 24 February 2013 - 12:01 PM
40 heart capacity And you wonder if someone would actually go and buy heart pieces until they max out
I bought a couple when I first saw them available (went crazy in the desert, the place where I found i could get the most money the fastest) so there are some of us loonies out here
Edited by Mister Snooze, 24 February 2013 - 12:02 PM.
#1275
Posted 24 February 2013 - 12:53 PM
24:40 - Yeah, may be easiest just to add a block directly to the right of the chest to prevent getting stuck.
35:6F – could remove one of the purple bluprs in the center to allow one to go up. Not much up there anyway
36:35 – I think someone else had mentioned this before. If you have no key for 36:4B, you're trapped since you can't go back. Can just move the lock from 36:4B to the right door at 36:44
36:74 – Can't ladder across the lava separating the bits of land on the left side to let the player go left. Didn't have ZQ to see this before, but this does lead right back to start since you can hookshot the block after going left.
No intro text to Coma and Insomnia battle.
41:62, 42:62 – may want to keep right door open so that in case you get the block stuck against the wall, not trapped
43:30 – no locked door at top. Odd because it's there when I look at the room in ZQ.
44:44 – already got silver arrow in Mirrors. Maybe another key and adding another lock on the main path. Or whatever else you prefer.
Is the Boomerang 3 in the illusion Kokiri Village shop the same as in the one in Excavation?
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37:75 – very leftmost part of land can't walk up or down. See picture for position.
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43:50 – odd undercombos. Actually creates extra land seen after hitting orb
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44:00 – space directly below Link solid block
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44:10 – space directly right of the girl on the right is a solid block
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