Map of the Month 11
#1
Posted 04 March 2009 - 04:16 PM
I'm sorry that I was a bit late, but in my defense, I don't have an excuse... wait, that's not an excuse... DON'T BLAME ME
Anyways, let's get started, shall we?
Professor Snugglesworth
(No Caption)
Xiion
(No Caption)
So, get to it, soldiers. You have a winner to choose.
Of course, as usual, I'll be taking bets over 100$, with an entrance fee at 50 bucks, over at the stakehouse later tonight... or not.
That would have been cool though... oh well, maybe never. XD
Anyways, I have noting more to say... and you know what to do. So I don't see any reason to stay here.
Have fun voting. May the best map win!
Red leader signing of. Err, Robin*
#2
Posted 04 March 2009 - 04:22 PM
Aww come on Migo, I was almost done with my map!
#4
Posted 04 March 2009 - 04:38 PM
Xiion: It's okay, but a little repetitive, and it's hard to tell what I'm looking at sometimes.
Edited by Russ, 05 March 2009 - 12:48 AM.
#5
Posted 04 March 2009 - 05:24 PM
As for the Professor, it's what I consider standard mapwork - Nothing really stands out. Get some real points of interest in there, along with a more natural design, and you've got it.
And for you, Migo, I've told you before - Wait until a week or two into the month; you're going to get a lot more maps if you just wait.
#6 Guest_Sphyria (Guest)
Posted 04 March 2009 - 11:32 PM
#7
Posted 05 March 2009 - 12:48 AM
On a side note, PS, when you took the map, all the were just sticking their heads out of the water. It looks kind of strange.
#8
Posted 07 March 2009 - 12:54 AM
Anyways. I appreciate the feedback. Though (and I probably should have asked for it) I would appreciate more specific problem identification.
Probably, I haven't really worked on/finished the palette yet. Could you be more specific as to which colors/sets of colors/objects look bad?
Again, It'd be helpful to know which objects specifically are problematic, so I can go and try and fix them.
But thank you for the feedback so far, I appreciate it.
As for the other map, It looks good, nice, clean, simple... though, and this is largely a personal preference, I dislike how
'closed' the map is. Looking at it, it almost feels like a dungeon with an overworld theme. Most screens only have two ways out, with the exception of a few T's. Just feels too linear to me. I like my overworlds to be open. But that's just preference. (And yes I recognize the irony that initially, my map is rather linear as well, at least until you get the flippers, which you happen to get in this area, but anyways...)
Edited by Xiion, 07 March 2009 - 01:13 AM.
#9
Posted 07 March 2009 - 08:32 AM
#10
Posted 07 March 2009 - 10:58 AM
#11
Posted 07 March 2009 - 05:55 PM
I just think that Prof. Snuggleworth's map fits together better so he gets my vote.
#12
Posted 08 March 2009 - 11:38 AM
Xiion: I love the tiles, the palette needs a little work but other than that it's awesome. *votes*
#13
Posted 08 March 2009 - 11:41 AM
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