so I had some ideas for enemies that might make it easier to make more advanced quests
here are a list of them..
#ENEMY FLAGS#
- enemy is not grid locked (this is just a repost of what I have suggested before but basically it allows link to hit enemies off the grid. this doesn't change the fact they move on the grid)
- enemy is uses small grid (this makes enemies use half tiles as there grid movement instead of full tiles)
- enemy can fall in hole or water (makes enemies able to be knocked into pits and deep water, they will play a falling or drowning animation)
#ENEMY WEAPONS#
- sword (this is a actual sword the enemy carries around. if it collides with link it hurts him)
- lynal sword should be renamed since its more of a beam
#ENEMY SCREEN FLAGS#
- enemies only respawn on dmap change.