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Turtoise enemies


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#1 Sans

Sans

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Posted 19 November 2023 - 05:28 PM

Hey guys. I would like to ask a request of a enemy, and a boss for a swamp/water themed enemy.


For the enemy, i was thinking about an enemy i call the "Turtoise"

The enemy is rather simple.
First, the enemy would use the zora spawn animation, and will immediately go into it water state
On water state, the enemy is invulnerable due to the exposed shells blocking every attacks thrown at it, and would occasionally throw fireball at the player and if the player get closer the turtle would jump from the water.
On the surface, the enemy is only vulnerable on the head spot. The enemy can throw fireballs but much more frequently, and can lose the shell when it is hit by a hookshot to steal it, or a hammer to break it. When the enemy is close to die, or losing it shell, it will try to flee from the player.

The enemy would be much faster on shallow water surfaces then any other surfaces.

A powerful version of the Turtoise could spawn on lava surfaces, walk much faster, and throw a stream of homming fireballs, or throw a cercle of flames.

As for the boss i was thinking about something like the "Elder Turtoise".

Like the Turtoise, it would spawn like a Zora does, except the turtoise would be much more bigger then it smaller children, and unlike them, it shell cannot be stolen, or breaking by any means.

The boss would have it shell exposed from the water or in the lava, except instead of just throwing fireballs, the boss would throw various following attacks:

1- "Bubble": the boss would sometime dive, then brutally emerge to throw various of explosive projectiles (bubbles for example) all across the room.

2- "Spinning Smash": The turtle would hide inside of the shell, and the shall would spin, as the said shell would charge in a single direction before changing direction by hitting a wall, and would stop for a second before performing a jump on the player's position causing a earthquake.

If the boss lose 50% of it hp, it would enter to it exposed state and would grant new attacks as well as keeping the older attacks, but would lose the Bubble attack.

1- "Flame Wheel": The boss would make a roar sound as it would summon a small ring of fire from the boss's position, that will disappears, only to reappears but in a much more, and more bigger cercle formation, and distence all across the room.

2- "Spinning Crush": upgraded version of the "Spinning Smash", except the boss would spin on a swirl direction and the boss would immediately jump at the player after the end of the attack. If landed on any water surfaces shallow or not, a wave of bubbles would immediately be thrown all across the room randomly.

Naturally the death animation would be a explosive death, and the boss would be a 2x2 or 3x3 enemy, while the smaller turtle would be 1x1 enemy.


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