Zelda Classic 2.50 RC5
#1
Posted 04 November 2012 - 08:33 PM
Mac
Linux
Updated executable for Windows (replace RC5's zelda-w.exe): http://filesmelt.com/dl/zelda-w6.zip
There have been no changes in the quest format. Quests saved in RC5 will work in RC4 unless they use any new script functions.
We are still expecting to have the final version finished this year. That means that if all goes well, you've only got about two more months to report bugs, so please do not put off downloading and testing this build.
#2
Posted 04 November 2012 - 08:35 PM
#3
Posted 04 November 2012 - 08:48 PM
#4
Posted 04 November 2012 - 08:48 PM
(Testing right away!)
#6
Posted 04 November 2012 - 09:03 PM
Changing the way buying items works and has worked since 1.90? WHY DEVS, WHY? Who thought this was a good idea?
You mean this or something else?
"* It's no longer possible to buy items with rupees that are already being drained away."
Anyhow, I'll give it a try later. My bet is playing through my demo will turn up bugs if there are any.
#7
Posted 04 November 2012 - 09:40 PM
Anyway, it's good to see this is out. There's a few things I've really been looking forward to using.
#8
Posted 04 November 2012 - 10:33 PM
#9
Posted 04 November 2012 - 10:44 PM
#10
Posted 04 November 2012 - 10:51 PM
#11
Posted 04 November 2012 - 11:12 PM
All they did was fix a bug that had to do with shops.
Anyway, it's good to see this is out. There's a few things I've really been looking forward to using.
But this bug has been present for so long (I think it was even like that in the NES Legend of Zelda) it has become a feature quest makers take into account when designing quests. If it was just a quest rule type fix I'd be fine, but as it stands it's like when they made peahats immune to the fire boomerang. When I design shops I base my pricing off the expectation that players would use the shop trick. Will we next be removing the dodongo smoke trick?
#12
Posted 05 November 2012 - 03:28 AM
Edit: Sweet! Std.zh has been split into two files now. Now it should be a LOT easier to take a look at the inner workings of functions and a look at the constants.
Edit 2: Yes! The bug where ZQ fails to play NSF files is gone. Thank you.
But this bug has been present for so long (I think it was even like that in the NES Legend of Zelda) it has become a feature quest makers take into account when designing quests. If it was just a quest rule type fix I'd be fine, but as it stands it's like when they made peahats immune to the fire boomerang. When I design shops I base my pricing off the expectation that players would use the shop trick. Will we next be removing the dodongo smoke trick?
Nintendo probably expected you to find out the Dodongo smoke trick, hence the three Dodongoes at the start of Level 5 in Z1 and the hint in level 2 "Dodongo dislikes smoke". The rupee trick probably wasn't intended and therefore is a bug. Tell me, were any of the item prices in Z1 so high that you were expected to abuse that bug?
Edited by Orin XD, 05 November 2012 - 04:10 AM.
#13
Posted 05 November 2012 - 04:11 AM
Not everybody knows about all the little bugs and glitches, so you can't honestly expect people to abuse them when designing your quest. Well, you can, I suppose. There's nothing really stopping you (until this), but you really shouldn't.
#14
Posted 05 November 2012 - 04:32 AM
I know I tried to make use of the concept in 2.10 and on NES and it didn't work, the game knew how many rupees the player had and the draining was just a display. I guess the bug got in with the "drain counter" option sometime, because it drained the actual number of rupees instead of setting the actual number to the required one and displayed the draining separately.
Anyway, I was looking forward to it, I'm curious if it works better than any so far or I still need to stuck with RC2.
EDIT:
"Removed the map and screen flipping functions, as they were extremely buggy and not that useful."
Aww, I liked to use screen flipping!
"Fixed a warp arrival issue that could break some quests."
I hope this is what kept causing me problems.
Edited by CastChaos, 05 November 2012 - 04:43 AM.
#15
Posted 05 November 2012 - 04:40 AM
On that regard, I'm going to test this build to see if any new bugs emerged.
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