Dear devs,
Summary
I'm not sure if this is intentional or actually a bug
I really love that we are able to add item pickup strings out of the box with 2.55, especially that you can have them play only once. However, when you have a pickup string and did not check "Always", that string will still play another time after you died/continued/saved.
Like this:
(I've let some friends non-familiar to Zelda play my quest, but some didn't understand the purpose of picking up a heart. Before you shoot me for having a pickup string for such an obvious item )
Version info
2.55 alpha 83
OS info
Windows 10
Details
I really love that we are able to add item pickup strings out of the box with 2.55, especially that you can have them play only once. However, when you have a pickup string and did not check "Always", that string will still play another time after you died/continued/saved.
I hope this is something that can be resolved, for I believe it will be very difficult to efficiently script a pickup string that only plays once. If this is not the case, I'd appreciate any directions regarding scripting that
How to reproduce
- Set a pickup string for an item
- Do not check "Always"
- Play your quest and pickup that item > the string should play
- Pick it up again in the same session > the string doesn't play
- Continue/save
- Pick up that item in a new session > the string plays again
Thanks in advance!