Screenshot of the Week 361
#1
Posted 26 March 2012 - 10:06 PM
Watch out, Bub!
Dragonite
Cold and damp, Link has a bad feeling about this place.
Cukeman
ZC Screen Designs: Wood & Water Rage
Dawnlight
It's all Tiny_Shane's fault!
#2
Posted 26 March 2012 - 11:28 PM
Some interesting stuff going on there.
#3
Posted 26 March 2012 - 11:42 PM
#4
Posted 26 March 2012 - 11:49 PM
Dragonite - You're doing very good with the GB tileset. Keep up the good work.
Cukeman - I voted here. I found it unique, in a way. The colors of the waterfall seem off, but I like the shot. Nice idea.
Dawnlight - The shot has a really nice palette. No really, it's incredible. The design is good too. It feels... foresty. Not much else I can say, it's a good shot.
#5
Posted 27 March 2012 - 12:12 AM
Geoffrey - Is that... VVVVVV? It's what it's reminding me of anyway. Pretty interesting stuff you got going on there...
It's Bubble Bobble, I think.
I voted for Dawnlight. I totally love that palette and the overall mood of the shot. The shots this week were pretty good overall, though.
#6
Posted 27 March 2012 - 12:37 AM
The design is very good, also, I love the name "Midnight Falls".
Ooooooh I just realized why the {!] Was there.
Edited by Shane, 27 March 2012 - 03:20 AM.
#7
Posted 27 March 2012 - 05:14 AM
#8
Posted 27 March 2012 - 06:22 AM
I voted for Dragonite. It's a very nice shot overall...and it's still all Tiny_Shane's fault!
It's always Tiny_Shane's fault, but at least Tiny_Dawnlight is locked in the waterfall just in case there's double trouble.
Also may I ask is "Midnight Falls" a reference to my old username?
Also BTW, Geoffrey, is it playable or is it just a mock up?
Edited by Shane, 27 March 2012 - 06:32 AM.
#9
Posted 27 March 2012 - 06:33 AM
Dawnlight was a close second (although I see that sadly the screen appears to be a mock-up).
Geoffrey gets third. Looks like some creative gameplay you got there. Not the prettyest screen, but that's fine with me.
Last is Cukem-OH GOD WHAT!?
Also BTW, Geoffrey, is it playable or is it just a mock up?
I believe it's probably a gameplay testing area. So essentially a playable mock-up.
Edited by Pokemonmaster64, 27 March 2012 - 06:34 AM.
#10
Posted 27 March 2012 - 07:15 AM
It's always Tiny_Shane's fault, but at least Tiny_Dawnlight is locked in the waterfall just in case there's double trouble.
Also may I ask is "Midnight Falls" a reference to my old username?
I said beforehand that it was a concept of one of the areas in GM's Hyrule Field. I could possibly keep the name Midnight Falls. I never said I would abandon cameo's in GM.
#11
Posted 27 March 2012 - 08:19 AM
Dragonite: I like the gameboy feel.
Cukeman: Sorry i really get a headache looking at this. I guess it confuses my head. (yes i know this is not a serious attempt aka joke screen)
Dawnlight: This screen i guess is good designwise and all (keeping to the norms established in the forum at what should make a good screen according to self proclaimed authorities). I just dont like it and i dont know why - sorry.
Edited by aaa2, 27 March 2012 - 08:23 AM.
#12
Posted 27 March 2012 - 12:20 PM
Geoffrey - Is that... VVVVVV? It's what it's reminding me of anyway. Pretty interesting stuff you got going on there...
It's Bubble Bobble.
Also BTW, Geoffrey, is it playable or is it just a mock up?
Pokemonmaster64 is right; it's entirely playable, yet simply a test-area.
Geoffrey: That room looks very hard.
It's not so bad--but I am the creator, so I could have some serious bias here.
#13
Posted 27 March 2012 - 05:32 PM
As for my shot I wanted to pull off a classic screen with a large sense of scale to it.
So we have multiple waterfalls pouring over a large cliffside into a lake, Link has to
shoot arrows into the eye of Gohma from the docks/piers/jetties that stretch across
the lake forming a land bridge. You seldom see boss battles outdoors in Zelda, so this
is really cool. Plus it makes for a very interesting battle having to dodge Gohma's fireballs
while traveling the limited paths and still having to line up your arrow shots.
Lastly, I added some flavor by having two colors of wooden boards to show how some
of them have really been bleached in the sun. Wear and tear is a cool detail.
If you understand the caption without having to look it up you are cool.
And no, it wasn't a joke shot you silly, silly people
Not everyone is fond of the classic tileset, I guess. Whatever
Edited by Cukeman, 27 March 2012 - 05:36 PM.
#14
Posted 28 March 2012 - 02:37 AM
I'm cool with the classic tileset, I simply don't know where to look at on your screen. It's pretty chaotic and looks like random stuff thrown on a lake. For example those two cave entrances: do they do anything besides distracting the viewer? I actually like the clarity classic shots usually have but your's is a little too much on the confusing side for my tastes.
Edited by Yoshimi, 28 March 2012 - 02:37 AM.
#15
Posted 28 March 2012 - 02:48 AM
For instance, the trees, headstones(?) and mountain border in Dragonite's shot all do the same thing
(they keep Link from walking there) as far as functionality is concerned there IS no difference between
the mountains and the trees, but having them all be different keeps it from becoming boring. Not every
visual needs to be a part of the gameplay.
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