So if the tags are any indication, I've run into a little problem with ZScript. Basically I need a script to slowly push Link down through a solid combo in sideview and ZC is having none of that. Is there any way to do this without rescripting the sideview engine or breaking the combo's enemy interaction?
Sideview and solid combos and scripting and seething hatred
#1
Posted 27 January 2014 - 11:00 PM
#2
Posted 27 January 2014 - 11:21 PM
What exactly are you doing and what is happening instead?
#3
Posted 27 January 2014 - 11:35 PM
I increased Link's Y position by 1 every frame while on a quicksand combo and nothing happened. I did some tests and the part of the script that's moving him down every frame is definitely running. My global script is only modifying Link's Y position when on a ladder combo which is not being used on this screen. I tried running a for loop that moved link from the top of the screen to the bottom and when he hit the solid part of the screen it would only place him about every 8th pixel.
#4
Posted 27 January 2014 - 11:43 PM
Can you try having the quicksand alternate between solid and not solid? And then have the script let Link jump whenever he's in quicksand?
#5
Posted 27 January 2014 - 11:53 PM
The problem is that the enemies will also sink which is something I don't really want happening as it could potentially screw with their movement. For this particular instance of the problem I think I can just use enemies that will play nice with the quicksand and rescript Link being able to walk on it, but I wish there was a better way to do it...
#6
Posted 28 January 2014 - 12:26 AM
Also tagged with one or more of these keywords: Sideview, Solid combos, Scripting, Seething hatred
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