You know the red/blue switches in a link to the past, where if you hit a switch, it puts 1 set of 'switch tiles' up and if you hit it again, it puts the other set of 'switch tiles' up? And the switches can be triggered by boomerangs, bombs, swords, hookshots etc. (basically anything)?
I need a script which recreates such a thing in zelda classic without using dmap warps (since that's just annoying).
Preferably so the switch makes the 'switch tiles' on every screen move, instead of just on the screen the script is on( if using ffc scripts).
Red/Blue switch script
Started by
Quanta
, Jan 01 2017 10:54 PM
1 reply to this topic
#1
Posted 01 January 2017 - 10:54 PM
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