The Tower of Dawn
Well, after watching a video tutorial on Zelda Classic and how to use ZQuest, I was inspired to make my own one. I first tried just making stuff up as I went along, just to get a general idea of how to use the program. I went through a few projects until I started planning this one, which will be my first custom quest that's meant to be played.I am using a very old version of Zelda Classic for this quest, more specifically, 1.92b183, which is very outdated, I know. But I'm not switching to a newer version until I've gotten a general feel for good ways to plan quests out. Seeing as this is only my first quest, I don't plan to insert scripts or custom bosses or anything (other than the fact that I don't know how to script), so I feel that 192b183 is fine. I'll be using 2.5 or 2.10 for any future quests I make.
Scratch that, I've recently updated to 2.10 because my new laptop can't run 1.92b183.
Well anyway, my first quest is entitled Legend of Zelda - The Tower of Dawn, which is a blatant reference (I'll leave you to figure that one out).
Here are a few screenshots of the game:
Notes:
- I am aiming to give each level a specific gimmick, which I think will make the quest unique, especially for a first quest.
- There is one level with a gimmick that I have never seen before, so I hope it's original. When you do the level, you will see it.
- I've only planned just past Level 2 at this point.
- The game has eight areas in one overworld DMap. These are the Eastern Mountains, the Desert, the Marsh/Lakes, the Forest, the Beach, the Northern Plains, the Southern Plains and the Western Mountains.
- In each of these areas there will be one Dungeon, except in the Western Mountains, where there are two. I have planned that you need certain items to get to certain parts of the game, like the boots to get to the desert and the raft to get to the marsh/lakes, etc.
- I am planning for there to be three complete rows of Heart Containers (which makes 24, I think). This means that there are 4 Heart Pieces in each level, with a Heart Container for the boss. This also means that there will be 20 Heart Pieces in the overworld, but I'm not sure how to scatter them yet.
- I'm not sure whether to implement the upgraded items (Gold Ring, Master Sword, Golden Arrows, etc), so could anyone help me on that if possible? Also, how much does the Gold ring reduce health by?
- If I do decide to implement these (somewhat game-breaking) items, they will probably be optional or really well hidden.
- I probably will implement cheats, but I need to figure out what the passwords should be first. I also need to figure out if I should put the cheats somewhere in the quest. Maybe in hidden rooms or something.
So far, the quest is nowhere near finished. I still have a lot to plan out and a lot to make. So what do you think so far? Am I doing well for someone who's never made a quest before, or do I need to uninstall Zelda Classic and never come back to this website again?
Side Note: Does anyone know where I can get one of those awesome looking support bars?
Progress:
- Overworld: 80%
- Level 1: 100%
- Level 2: 100%
- Level 3: 100%
- Level 4: 100%
- Level 5: 100%
- Level 6: 100%
- Level 7: 98%
- Level 8: 1%
- Level 9: 1%
EDIT: Changed the screenshots to .png.
EDIT2: Added title screen.
EDIT3: Percentages changed. Added screenshots.
EDIT4: Updated percentages.
EDIT5: OH MY GOD WOW IT WORKS. Gonna redesign Level 2 I'm unhappy with how it turned out. Level 7 looks amazing though it's just a matter of testing it. Computers are painful, plus massive bug testing will be required because I have now updated the quest using the 2.5 editor (no idea if there's a newer one out yet) but my game doesn't crash when I bring up the item menu anymore at the very least.
Edited by Laprabi, 27 January 2015 - 12:22 PM.