Palletes
#1
Posted 10 January 2005 - 11:00 PM
#2
Posted 10 January 2005 - 11:08 PM
#3
Posted 11 January 2005 - 01:40 AM
Here's an example:
If olive green is dull, then lime green is bright.
If sky blue is light, then midnight blue is dark.
In RGB terms, bright colors have a LOT of one or two of the three primary colors. Example: color value 63/63/0 is very bright. Another word similar to brightness is "contrast."
Light colors have a high total when you add all three of the RGB color values together. Therefore, brighter colors are often lighter as well, but not always. Example: 63/53/43 is a light color.
So... are you asking about light vs. dark, or bright versus dull? Personally, I think most palettes out there are too bright. They have too many eye-burning hues of red, blue, green, and purple. Lightness, on the other hand, doesn't matter quite as much. The human eye can adjust to lightness more easily.
#4
Posted 11 January 2005 - 02:10 PM
#5
Posted 12 January 2005 - 08:04 PM
#6
Posted 12 January 2005 - 08:32 PM
#7
Posted 12 January 2005 - 09:28 PM
#8
Posted 12 January 2005 - 09:38 PM
#9
Posted 12 January 2005 - 09:40 PM
I personally prefer to make the palletes slightly dark. It gives me the right mood I like to work with when I design my worlds.
#10
Posted 12 January 2005 - 09:47 PM
Edited by cool mike, 12 January 2005 - 09:48 PM.
#11
Posted 13 January 2005 - 12:31 AM
#12
Posted 13 January 2005 - 08:48 PM
#13
Posted 13 January 2005 - 09:07 PM
Yeah your right. Parethus' palletes are bright also. Pure1 OW palletes looks too fake.
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