Nayru's Love, Farore's Wind and Din's Fire
#1
Posted 31 December 2004 - 09:40 PM
#2
Posted 31 December 2004 - 09:54 PM
#3
Posted 31 December 2004 - 10:13 PM
Edited by IaN, 31 December 2004 - 10:14 PM.
#4
Posted 31 December 2004 - 10:14 PM
As for the other two, well, you'll have to wait until they actually work before thinking about what to do with them.
#5
Posted 31 December 2004 - 10:16 PM
As for the other two, well, you'll have to wait until they actually work before thinking about what to do with them.
In Alpha 5, well 6 now ( ) Nayru's Love and Farore's Wind both work. The example quest DN made showed what they looked like when you used them, and also contained the default tiles.
#6
Posted 31 December 2004 - 10:34 PM
Nayru's Love could also double as the Cane of Byrna from LttP, and Zunari's Magic Armor (which is clearly N-Love anyway) from Wind Waker.
As for Farore's Wind, it could be the Magic Mirror from LttP, seeing as how it's capable of whisking you back to the dungeon entrance.
#7
Posted 31 December 2004 - 10:40 PM
#8
Posted 31 December 2004 - 11:38 PM
Same with Farors Wind. What are it's dimensions?
Edited by Lonemind, 31 December 2004 - 11:39 PM.
#9
Posted 01 January 2005 - 01:10 AM
#10
Posted 01 January 2005 - 04:05 AM
Though I don't use the other two just in case some people may play my game in the new beta.
#11
Posted 01 January 2005 - 04:20 AM
For Nayru's Love you could animate a giant whirlwind. Any amount of various glowing shapes. A globe, a pyramid (Kefka), diamond, a cone, a collumn, a heart if you wanna get complicated. You could have a barrage of butterflies. Lightning surrounding Link. Glyphs and symbols flying around him. *grins* Hope that helps.
#12
Posted 01 January 2005 - 08:14 AM
#13
Posted 01 January 2005 - 10:12 AM
Farore's wind... and Nayru's love I would guess like OoT. But right now, I am a newbie to 2.10 like almost everyone else, and it won't work on my computer.
#14
Posted 01 January 2005 - 10:33 AM
Nayru's love protects you from damage for about 30 seconds. You still act against damage (like being pushed back), though.
#15
Posted 01 January 2005 - 11:55 AM
*Ideas rush into my head*
Alrighty, but how would that work? Well:
You place a Pit... I mean... the new name of that combo.
Let's do this over!
-Have a room with a combo that looks like a warp tile, but it's not activated.
Now, that combo is actually a pit, which brings you to a different Dmap, the dmap where you have to be transported to.
-Set the continue point of that dmap.
So if you stand on it and use Farore's Wind, you get brought to that new dimension or whatever you want to call it.
Understood? I hope so.
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