New Area Intro. (Like in OoT / WW )
#1
Posted 05 December 2004 - 12:06 PM
You know how in Ocarina of Time, and a few other of the later Zelda games, when you enter a new area, you see Link wandering in, and it shows the name of the area somewhere on the screen, and then it shows various (animated) areas from your location. I think that's such a great way of going about entering a new area.
The thing is, how do you do this easily? In an overworld, all you have to do is place a pit warp (Stair warp, actually, I'll bet.) and a trig-Perm for it, and you're set. But for a dungeon, .. well.. I don't think it's that easy. Thoughts?
#2
Posted 05 December 2004 - 02:18 PM
Edited by cool mike, 05 December 2004 - 02:20 PM.
#3
Posted 05 December 2004 - 05:59 PM
2. Make a copy screen of the entrance.
3. On the main dungeon screen, place pit warps where the player would enter, then fill the rest of the room with trigger perms.
4. The pits will warp you immediately to the scene.
5. After it's done, have it warp you back to the main dungeon screen where the player will land on the triggers.
6. Have a side warp to the next room be a dngn-type DMap.
#4
Posted 13 December 2004 - 03:55 AM
1.)Make the screens as they go. . . (Like beside each other in my shot).
2.)When finished with the screens. . . stary seting all the Time - Warps in Data / Screen Data to about the right amount for that screens limit of view. (The Tic - Warps use 60 seconds as 1 second. So in Data / Screen Data you type 60 or add 60 more seconds on to make 2 seconds. . . you figure the math.)
3.) The make sure the Invisible Link & No Subscreen are cut checked on for the screens that need not use the Subscreen. (You would do this in Data / Screen Data.
4.)Set the rules as needed on onto the DMaps to where you would make for the screens. (Some may use one Dmap or none will or maybe all will. . . no one knows.)
Now, at last. . . . You can set back and play your wonderful cutscene of entrance view you would like. . .
+++++++++++++++++++++++++++++++++++++
On to subject. . . that would be neat to do. . . for I did it it in the desert for a beginning cutscene. . . But you could use the tech.
Edited by masterlink3000, 13 December 2004 - 03:56 AM.
#5
Posted 13 December 2004 - 08:29 AM
#6
Posted 14 December 2004 - 11:19 AM
#7
Posted 14 December 2004 - 10:11 PM
#8
Posted 16 December 2004 - 04:07 PM
o_O i need to get some sleep and let my quest rest, my above post proves it.... but anyways, thank you bh4 for adding this post because i was a little fuzzy on the timeing for the timed ticks....
Edited by Dark Lord Magus, 16 December 2004 - 04:11 PM.
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