I wish for the script in Isle of rebirth that makes it so when you continue your hearts are the same as before instead of healing
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Start with same hearts when continuing
#1
Posted 19 January 2023 - 11:25 PM
- Twilight Knight likes this
#2
Posted 21 January 2023 - 05:43 PM
I haven't tested it, but this should work:
int hero_hp = 0; global script Active { void run(){ while(true){ hero_hp = Hero->HP; Waitdraw(); Waitframe(); } } } global script onContGame { void run() { // Fully heal when the Hero died if (!hero_hp) { Hero->HP = Hero->MaxHP; } else { Hero->HP = hero_hp; } } }
- Blackpaintbowser likes this
#3
Posted 21 January 2023 - 07:20 PM
It works perfectly except when you save it heals you I just copied the last part as a Onsaveload script and now it works
Edited by Blackpaintbowser, 21 January 2023 - 07:29 PM.
#4
Posted 21 January 2023 - 10:21 PM
It works perfectly except when you save it heals youI just copied the last part as a Onsaveload script and now it works
An 'onSaveLoad' will not run when you F6->Continue, so F6->Continue would still heal you.
...really, you need to put the script in BOTH onSaveLoad AND onContGame.
- Twilight Knight likes this
#5
Posted 21 January 2023 - 11:30 PM
That's what I did
#6
Posted 22 January 2023 - 08:36 AM
Glad it works!
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