Hiya hiya~!
I'm thinking of starting work on a new project, but I need a little help to make it cool.
Firstly, I'd like to make it so that flying enemies (such as Peahats, Keese, etc.) when they're flying, can only be hit while you're jumping with the roc's feather. This way, I can include lots of aerial combat in my quest.
Secondly, I'd like to make it so that when you jump, you continue flying (similar to the hover boots effect) but fall again when you release the jump button.
If this could continue to be animated with the first two frames of the jumping sprites, that would also be great.
Any help would be greatly appreciated, if not then I'll just do the best with what I've got.
See ya~!