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Goonies Never Say Die


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#1 Old-Skool

Old-Skool

    Hero of Time

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  • Location:Missouri

Posted 20 November 2007 - 03:40 PM

In a ZC remake of The Goonies II, Mikey's second NES adventure takes on a top-down enhanced graphical approach that only the Alttp tileset can truly bring to life.

Progress

The entire front map has been layed out. Walls, doors, and other details need to be carved out.
( Here's the NES map of the front. Warning: jumbo sized http://vgmaps.com/At...iesII-Front.png )



Mikey's spritesheet and Chunk's sprite are completed.
Yo-yo weapon
lv. 2 Yo-yo (morning star)

What I won't do

use something besides the Alttp tileset
scripting of any sort
anything side-view

What I will do

Multiple levels of main weapon (Yoyo -> morning star -> sword)
Replace Konami Man with someone a bit more fitting (Sloth! icon_biggrin.gif )
Dungeon extensions for each missing Goonie, rather than just search the map for their corridors.
short Z1-type dungeons for every other corridor.

molotov cocktails replace the use of the hammer in said corridors.

these corridors are all in the style of a classic Z1 type quest, and most of the items remain the same.

In addition, this quest uses NO sprites from The Goonies II. It's all new. Mikey's been made to look like his movie form, and less like some weird Luke Skywalker clone.

Edited by Old-skool, 20 November 2007 - 03:48 PM.



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