Ganon's Dungeon 1 Demo Released
#1
Posted 31 January 2009 - 12:00 PM
http://www.mediafire...php?ynjtxj0hazz
#2
Posted 31 January 2009 - 12:39 PM
Not bad otherwise, but is there a reason this is 6.1 megs? You gotta be using every map or something, no way it should be that huge.
#3
Posted 31 January 2009 - 12:48 PM
#4
Posted 31 January 2009 - 01:21 PM
I found a bug though. After getting the boomerang and going back with the warp, it puts me to the upper left corner of the northwestern warp screen. Continuing on the 1st floor puts you into an impossibly strange room... it looks like Screen 80, but I couldn't leave it in any way. I didn't know it was possible to set the warp destination to Screen 80...
I'm also stuck. I got the ladder on the 1st basement and ot 2 keys with it, but I can't find the way to the sword (which I guess I need next).
You also called this one a challenge quest... I expected hard enemies, but the only two hard parts were:
1. Slaloming between stalfoses with the equipment of poors.
2. Trying to beat the blood out from bats with boomerang. (which was indeed a crazy idea, only place where I dies besides the narrow trap area later and the ladder screen when I already had the ladder)
I guess this is kinda the top that can be expected from a non-experienced questmaker. Probably all those quests you played ( ) helped you getting better. Design is very good for a first quest, too. I also sense a secret at a certain part, I will see about it when I get the sword.....
Finally, congratulations, nobody could make me play a quest in a loooong time. But since you were nice towards BB...
EDIT:
From where you got the first floor's music? Sounds almost like the Japanase version of MMX4 intro... "Even unbeatable looooove..." I definitely see that the second one is from Sailor Moon... either the usual transformation, or the Outer Senshi Attack, which I also used as dungeon music in one of my previous quests attempts... "Melancholy Wall!"
Edited by CastChaos, 31 January 2009 - 01:37 PM.
#5
Posted 31 January 2009 - 10:15 PM
The first midi music came with the 210 game itself. I don't what it is, but It was awesome so I put it in the game for that reason.
Edited by Accr89, 31 January 2009 - 10:18 PM.
#6
Posted 01 February 2009 - 05:42 AM
"I'm also stuck. I got the ladder on the 1st basement and ot 2 keys with it, but I can't find the way to the sword (which I guess I need next)."
#7
Posted 01 February 2009 - 12:47 PM
#8
Posted 05 February 2009 - 10:17 AM
#9
Posted 05 February 2009 - 11:57 AM
Oh and as for as the game goes with dungeon set, I'm keeping it for most of the floors in this game because I never got my hands on a premade door set. The key doors don't come with 210 tileset so, I'll just get them here or possibly even make my own doors if I feel like it. Like you said it is going to take awhile to do all of that so I won't worry about right at the moment.
#10
Posted 05 February 2009 - 08:05 PM
#11
Posted 06 February 2009 - 12:23 AM
#12
Posted 09 February 2009 - 08:15 PM
so its impossible to beat dodongos.
#13
Posted 09 February 2009 - 09:38 PM
1. In the big 2 by 3 room. Kill the darknuts on one side and then kill all the other enemies and the key will appear.
2. Also in the same big room, but on the screen with the dirt strip. Kill the tribble keese before they transform into vires.
3. Up north past the 2 by 2 room. Dodge the spikes and solve the block puzzle.
Once you get these three keys go south at the beginning and use them to reach the bomb upgrade room. You will also be introduced to another character in the dungeon.
Edited by Accr89, 09 February 2009 - 09:39 PM.
#14
Posted 11 February 2009 - 03:20 PM
a big yellow statue is blocking the way.( bombs , boomerang , arrow , push ,slash...no result)
do i need a super bomb ???
#15
Posted 11 February 2009 - 10:02 PM
1. First key is found in the northeast room with five darknuts placed on platforms. Hit the blue statue in order to reveal the secret bridge. To get the room kill all of the other enemies on the oppisite side of the pit with the arrows to advance to the room.
2. Hit the blue statue in the shop room in order to advance to the next room and kill the pols.
3. Go to the right 2 by 3 room and hit the blue statue to advance to a warp. Kill the gohma and obtain another key.
4. The last key is located in the 2 by 2 middle room which connects both sides of the floor. Start from the left 2 by 3 room and hit the blue statue to switch the floor panels. After that go along and make sure you kill all enimies in both the top and bottom screens for the blocks to disappear and the last key can be yours.
This should give you an idea of what key you are missing because I don't remember ever making a yellow statue blocking a certain way.
Edited by Accr89, 12 February 2009 - 10:34 PM.
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