Custom boss fire breath
#1
Posted 09 March 2005 - 04:26 AM
I would love to use a Gleeok 2 or a Gohma 4 for their flame "breath" attacks, but I'm afraid neither of them will be very useful because of their nature: both move around, and neither of them can be placed at will using either enemy flags or walk flags.
I need a more effective way to create fire. I could draw and combo cycle something, but really: I want chaos. Waves of hot flaming death. Widespread burnination. This will most likely be a level 5 boss, so it needs to be challenging. Does anyone have any suggestions for things I should try out?
#2
Posted 09 March 2005 - 10:44 AM
Well, what sort of attacks did you foresee
#3
Posted 09 March 2005 - 04:09 PM
If you still don't understand what I mean then tell me and I will try to put it in better words. (My vocabulary isn't that great. :\)
#4
Posted 09 March 2005 - 06:01 PM
I anticipate giving the boss its own CSet, which will be similar to CSet 8, but with some greys and other colors added.
Bah... you guessed. Oh well... Volvagia could have any sort of attack, since they'll all be flaming. I am, however, planning on the lava pools spitting fire at certain intervals. So yes, there'll be lava pools, and he'll probably pop up out of them, although his main fire attack may only occur from the pool at the top-center of the screen.
Come to think of it... I've made some combo-cycling falling rocks for another boss, and I could reuse them a little here. It'd be in keeping for Volvagia to knock rocks from the ceiling.
Linkman90:
Well, I haven't played that game, but "fire beam" says it all. Yes, a fire "beam" is a possibility... but it'd be more Volvagia-like to have spreading fire breath, etc. I might still use a straight trail of fire breath, though.
#5
Posted 10 March 2005 - 07:19 PM
But if that wasn't what you were aiming for...i have nothing else to offer.
#6
Posted 14 March 2005 - 06:03 PM
#7
Posted 16 March 2005 - 06:05 PM
You can also have a seperate set of combos where rocks fall down the screen or maybe you can just use the rock enemies.
For a final attack, maybe after you hit the boss a certain number of times, carefully using secret flags or a warp, you can make it so that the boss starts jumping in the air & by carefully timing such an attack with a new set of cycling combos that looks like a sort of "shockwave", you can have the boss cause a damaging earthquake that harms link should he be too close!
#8
Posted 16 March 2005 - 10:35 PM
Good 'ol Volvagia.
Edited by zmaster, 16 March 2005 - 10:36 PM.
#9
Posted 20 March 2005 - 11:01 AM
#10
Posted 20 March 2005 - 03:22 PM
It occured to me that I can make the Gleeok2 invisible, and use its fire breath with my own graphics. However, the head floats around while it spits fire, which is a problem. I might just make the "head" a floating ball of flame that circles around Volvagia.
Thanks for all your replies.
#11
Posted 21 March 2005 - 01:30 AM
#12
Posted 21 March 2005 - 02:34 AM
It's not perfect, but it might be the best I can manage. :\
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