And by puzzle, I mean anything. Layout could be a puzzle. It could be a block puzzle mixed with some other element.
From my own personal experience, one of the most unique puzzles I've ever faced, was (obviously, because I'm an egotist.) designed by me, in the Tutorial Dungeon of The Prophecy. It involved a room with three general floor types. A blue one, a yellow one, and a gray one. The yellow ones transported you back to the room entrance immediately. The blue ones did nothing. The gray ones made the floor change, pretty much randomizing the patterns of the floor colors. You had to make your way to an item in the lower left corner of the screen, from the central east part. It was a pretty good puzzle too.
... Which reminds me of a question I have to ask. May as well do it here, since it'll automatically help anyone interested.
![icon_shrug.gif](style_emoticons/default/icon_shrug.gif)
Does anyone know if the "Linked Combos" quest rule affects the area between a Stairs combo and a DIRECT WARP combo above it? That would help dramatically.