Note: This topic is copy-pasted (and edited for spoilers) from a Solaris dev topic. If you're already on the Solaris dev team, please reply here.
I want to start planning out my Water dungeon for Solaris. Being Water-elemental, this dungeon will focus more on puzzles than on combat (not that there won't be combat, mind you).
Setting: An underground aqueduct set beneath a town. It will have stone walkways alongside mostly straight channels of water. Basically, it's an unrealistically clean sewer. But maybe it has some dark secret lying behind/beneath it (in keeping with the ongoing multiple-distinct-areas-per-dungeon theme) which is now exposed.
Questions that need answering:
- What is this secret place hidden behind the benign utility?
- What sorts of enemies are in here? Demons are now a possibility.
- What's the central gimmick or dungeon puzzle?
- What sort of smaller (single-room) puzzles can I put in here?