When you're making tiles that need to be replicated in different directions (e.g. mountains, wall sets), are you the type of fella to rotate the tiles accordingly? or the type of fella to horizontally/flip tiles when replicating them?
(note: having to rotate a tile 90 degrees and then flipping it does not necessarily make you a rotator, since you can't physically get that orientation with h/v flips alone)
An illustration of the problem at hand:
Left: rotator behavior (note each tile is rotated 90 degrees relative to the previous one)
Right: flipper behavior (one tile was made, which was horizontally and vertically flipped to make each of the other corners)
Best,
- Coolgamer