single One Point seeking Nine Zero
#46
Posted 14 September 2013 - 03:19 AM
#47
Posted 14 September 2013 - 08:09 AM
I'd be interested. 1.90 has always been fascinating to me.
#48
Posted 14 September 2013 - 08:35 AM
here's your first assignment, class: a wallmaster used in the overworld will take you to...
a) ...the overworld starting spot.
b) ...the last place on which you entered the map.
c) ...somewhere else (please explain).
extra credit question is: http://www.purezc.ne...showtopic=52360
for the extra credit, respond there or here, it matters not to me.
feel free to take this thread over and use it for your own 1.90 questions or whatever.
I thank y'all very much! I'm open to ideas, suggestions, whatever. I expect to share a new demo with y'all ASAFP.
#49
Posted 14 September 2013 - 10:46 AM
Wallmasters will take you back to the overworld starting spot.
#50
Posted 14 September 2013 - 06:26 PM
#51
Posted 14 September 2013 - 07:07 PM
I'm almost positive their boomerang distance stays the same always.
#52
Posted 14 September 2013 - 07:14 PM
#53
Posted 14 September 2013 - 08:23 PM
You mean his L.1 boomerang? I know the boomerang sprite they use matches the one you currently have.
#54
Posted 14 September 2013 - 08:28 PM
#55
Posted 15 September 2013 - 12:42 AM
#56
Posted 01 January 2014 - 12:01 AM
#57
Posted 01 January 2014 - 01:46 PM
if you use too many strings, you can no longer edit/see them in the selection menus. see any of my quests for testing. the edit codes are all 723. for Sticks And Stones, I want to set up a level nine triforce check screen. I believe that needs a string in order to work. I don't want to use one of the existing strings. what can I do about it?
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