I just hope at the very least next time we can add in the graphics, scripts and other resources (preferably strings and subscreens also) before the contest begins. 24 hours to design the actual maps is impulsive enough. I don't see any reason to not allow people to add in graphics when we allowed being able to draw them outside the editor. It's just a needless convoluted extra step you're making people go through when simply being able to add resources into the quest file takes nothing away from the impulsive nature of the contest and just consumes time. I want to design, not find out why my scripts aren't importing. There's just so many loopholes with the whole ordeal anyways and it's just food for thought. I want to see this contest be accessible to a lot more people next time. A contest should be fun first, strict later. But that's just me and don't get me wrong, the contest was a success but there's room for improvement. But I might not enter if the contest remains as is next time.
In any case, I also just want to point out that we might end up showcasing the entries Tuesday, my time. So around 15-16 hours? It's still being discussed but I think definitely Tuesday. We're not sure on the polls, as they probably should come later. We'll discuss this too and any community input on the matter is welcomed.
Oh, and something all contests really need: a submission template. But seriously, thanks to all those that have entered!