Zelda Classic on Android?
#31
Posted 18 March 2014 - 05:48 PM
#32
Posted 18 March 2014 - 09:51 PM
As I said, Allegro v5 exists for Android, and to my understanding, Allegro 5 is backward-compatible with Allegro 4. There are other problems that make ZC difficult to port: I don't even know with absolute certainty if ZC is compiled in gcc, but until recently, there was no gcc on Android.
I would rather have a PowerPC build for OSX/Linux. That isn't even hard to do--ZC for OSX/PPC had existed in the past--but none of the devs have a G4/G5 system. My offer still stands to loan out a G5 to compile it.
You can buy a rather fast dual-G5, or a quad-G5, for next to naught now. I don;t know if ZC could fully-use the CPU engines (Altivec, multi-core, etc.) though, as I don;t know if compilers, or Allegro variants exist for each of these. (I would love a G5 optimised version, as I have seven G5 system, of which two are servers, and two are 2.7GHz models.)
Edited by ZoriaRPG, 18 March 2014 - 09:54 PM.
#33
Posted 18 March 2014 - 11:04 PM
The main two problems are: 1) moving all the palette related stuff directly to OpenGL shaders, and 2)re-jiggering the packfile formats. There are a few reads on this topic so far:
http://wiki.allegro....g_from_A4_to_A5
https://github.com/k...r/allegro4-to-5
All that is needed for someone to start porting it is the ZC source code. How about this: If it's not done by April 1st, just start spam messaging both myself and Saffith (especially Saffith ) on a daily basis until it is.
#34
Posted 19 March 2014 - 03:09 PM
Thanks for the clarification. That llegro4-to-5 thing was probably what I was thinking about, when it came to backward compatibility; I think I saw it mentioned in the past, that you could run Allegro4 code on Allegro5, but I didn't remember that yet-another-library was needed.
I further thought that ZC was already using OpenGL (AllegroGL), to some extent. What graphics libraries are in use with Allegro, for ZC on Linux/OSX? Is this where Allegro4-to-5 API translation is happening (and thus, the reason for additional performance problems, because of Yet-Another-HAL), or is something else happening?
As to sources, it's a shame that your agreement with DarkNation precludes making a GPL release, but that's how it is, and how I expect, that it will likely remain for some long time. I can't even imagine what kind of a spaghetti-maze the basecode is, at present; much less the sheer level of work required to undertake changing API framework functions, which are likely required just about everywhere.
It's not something that I really expect to be done any time in any near future. Perhaps, far, far, along the road, it may, but I don't anticipate it.
#35
Posted 19 March 2014 - 07:45 PM
what's GPL?
#37
Posted 04 June 2015 - 04:56 PM
Zelda Classic on the 3DS maybe?
#38
Posted 04 June 2015 - 07:05 PM
Zelda Classic on the 3DS maybe?
At present, ZC is patently ignored by Nintendo, like so much other doujinishi. If it was ported to a Nintendo device, I would expect the gloves to come off; as that would directly compete with their 3DS Store.
#39
Posted 04 June 2015 - 07:12 PM
At present, ZC is patently ignored by Nintendo, like so much other doujinishi. If it was ported to a Nintendo device, I would expect the gloves to come off; as that would directly compete with their 3DS Store.
What about the DSi or DS Lite?
Edited by SkyLizardGirl, 04 June 2015 - 07:16 PM.
#40
Posted 04 June 2015 - 07:24 PM
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