Is there any way to get into and edit fonts.dat to support custom fonts?
fonts.dat
Started by
Mitchfork
, Aug 04 2007 09:25 PM
6 replies to this topic
#1
Posted 04 August 2007 - 09:25 PM
#2
Posted 04 August 2007 - 09:40 PM
Probably not, otherwise it would've been done already. Not to be rude, just sayin
#3
Posted 04 August 2007 - 11:48 PM
That's what I figured.
#4
Posted 05 August 2007 - 07:33 AM
The .DAT files (with the exception of sfx.dat) are password-protected.
Freedom has created sfx.dat edits in the past using the Allegro grabber for quests such as Link to Tortuga, but the SFX Editor in the new builds kinda makes that method redundant.
Freedom has created sfx.dat edits in the past using the Allegro grabber for quests such as Link to Tortuga, but the SFX Editor in the new builds kinda makes that method redundant.
#5
Posted 05 August 2007 - 08:29 AM
If ZC will go on to support custom fonts in the future, they'll be included into the actual quest files. Requiring players to change .dat files between quests I think is not the best idea.
#6
Posted 05 August 2007 - 01:11 PM
If ZC will go on to support custom fonts in the future, they'll be included into the actual quest files. Requiring players to change .dat files between quests I think is not the best idea.
Hehe. I'm just imagining accidentally forgetting to switch a .dat file and having to play through a quest in webdings.
#7
Posted 06 August 2007 - 09:58 PM
If ZC will go on to support custom fonts in the future, they'll be included into the actual quest files. Requiring players to change .dat files between quests I think is not the best idea.
Hmm. Didn't think of that. That would be a pain to switch between .dats...
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users