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A couple of questions (Layers beneath Layer 0, Sideview Passageway)


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#1 T. Winters

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Posted 09 February 2024 - 05:44 PM

Cheers!

It's been nearly a decade since I've last messed around with ZQuest, and I'm trying to get reacquainted with it and all the new things it has to offer. As a reference, I'm using version 2.55 alpha 120.

 

I was trying to set up a screen with several Armos, one of which has an Armos/Chest -> Item flag to hide an item. My issue is with their under combo: I was hoping to make them different between them, and I vaguely recall being able to set a layer as drawn underneath layer 0 for this purpose... but I can't seem to find the option now. I tried to alternatively have the Armos on a layer instead, but if I do that they do not seem to trigger as intended.

 

Additionally, I was trying to use a Passageway Tile Warp between two screens in a NES Dungeon-type DMap, and I have the default passageway screen on 0x81. When I go through the stairs I do correctly appear in screen 0x81, but that's when the issues start: if I start on the left side, I am unable to leave the screen as the warps on top do not work; if I start on the right side, I am warped right back out after a few instants. This is not an issue if I disable the 'Toggle Sideview Gravity' option on Screen Data (which is set to 'on' by default on 0x81). Does Sideview Gravity not work with Passageways at all, or did I mess up somewhere along the way?

 

If anyone could give me some tips, I'd appreciate it. Thank you.


Edited by T. Winters, 09 February 2024 - 05:56 PM.


#2 TheRock

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Posted 09 February 2024 - 06:10 PM

I was trying to set up a screen with several Armos, one of which has an Armos/Chest -> Item flag to hide an item. My issue is with their under combo: I was hoping to make them different between them, and I vaguely recall being able to set a layer as drawn underneath layer 0 for this purpose... but I can't seem to find the option now. I tried to alternatively have the Armos on a layer instead, but if I do that they do not seem to trigger as intended.

Screen->Data->Layer 2 or Layer 3 is background. That will make those layers the background. Disable the under combo so it doesn't replace it. 

 

Additionally, I was trying to use a Passageway Tile Warp between two screens in a NES Dungeon-type DMap, and I have the default passageway screen on 0x81. When I go through the stairs I do correctly appear in screen 0x81, but that's when the issues start: if I start on the left side, I am unable to leave the screen as the warps on top do not work; if I start on the right side, I am warped right back out after a few instants. This is not an issue if I disable the 'Toggle Sideview Gravity' option on Screen Data (which is set to 'on' by default on 0x81). Does Sideview Gravity not work with Passageways at all, or did I mess up somewhere along the way?

 

If anyone could give me some tips, I'd appreciate it. Thank you.

I would set up a new DMap that's type Interior. Then set warps up on the top of the screen like two stair warps. You can also make this passageway like two screens wide. The screens can be on the right side of the map too.



#3 Yuuki

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Posted 20 February 2024 - 07:08 PM

I have a couple tutorials that might help you:

 

How to create a secret combo - https://www.armagedd...-a-secret-combo
How to create an under combo - https://www.armagedd...-an-under-combo




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