If you care to hear my assessment of your demo, read on...
Overall, I like it. It has "beginning stages" written all over it, and aside from near blank and boring screens at times, the layout is pretty nicely matched with the real LA. I like the Mushroom/Fire Seed deal. Though a cutscene or a shot in the beginning of Link on the ship that's in the real game would be nice. Oh, in the forest, I don't remember the forest border tiles being walkable. And there is a screen that doesn't match up with the next in the forest with the unwalkable combos, so it is possible to walk on the unwalkable a little bit. I find some of the screens kind of "big," indeed almost too stretchy, if you will. But that is something you will have to deal with, considering this is a remake. But I am actually considering changing some of my MIDIs in
Sky Towers because they are so commonplace and cliche in pretty much every GBC game so far (but in your choice, you have to have the Forest/Village/Ovwd MIDIs). How come Marin isn't in the beginning? You can put something like "-Marin: ...." to know that it's her talking and if it switches to Tarin. That way it is okay to have more than one character on screen when a string is "attached," if you will.
Well, what you have here is a good beginning. And I applaud you for using one-combo walls instead of two. Having two-combo walls really offshoots the ENTIRE purpose of a GBC quest. Oh, please do something about those caves...
No offense, but they repulsed me (mainly the one in the forest before the mushroom), with those doors. They're not really needed. And where's the block puzzle in that cave, anyway? Soon to be implemented, I hope. Oh, one last thing: PLEASE GET RID OF THE BLUE TEXT!
Okay, that was a bit extreme, but please change the color. When you enter the dungeon with the
blue floor, it is very hard to see the
blue text. I actually had to hit Escape and read it in the "pause" mode. The dungeon looks good, although I don't think they had Like Likes in Level 1. I would encourage you to never completely fill up each room with the walls around the edges like a perfect square. Everybody likes variety in the shape of rooms. Now I'm not sure if you're doing this or not, but if not, please do so. Oh, and the "black" Gel problem I see you're having can be solved this way: copy the "9" row of I believe the Overworld Pallette to the "9" spot of your Tail Cave pallette. Most likely you only have 2 and 3 filled for TC right now; putting in that 9 row should solve the problem. As a matter of fact, you'll have to do that for
all of the dungeon pallettes and any extras you add or that don't already have it. I hope this helps; I want to see more on this, and it's exciting to see that the GBC set is finally getting some widespread use!
Edited by FireStorm, 04 August 2005 - 06:10 PM.