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How to Add Wall Jumping to Your Quest Without Scripts


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#16 strike

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Posted 09 October 2013 - 05:14 PM

Do you want to be able to hold on to the wall indefinitely?

-Strike

#17 TheLegend_njf

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Posted 09 October 2013 - 05:19 PM

It doesn't matter, which ever way you suggests works best.



#18 strike

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Posted 09 October 2013 - 05:23 PM

If not indefinitely, just lowering the H value should work. :P I remember doing it on a test by accident. If that doesn't work, tell me exactly what happens.

-Strike

#19 TheLegend_njf

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Posted 09 October 2013 - 05:29 PM

With E and F set to 20, and H set to 2. I find it's just very difficult to even jump off the wall, it's like I attach to the wall for a second, but I either jump, or just can't get my jump right to go to the next wall.

 

I mean, if this is something you feel that you need some work of skill to do, than maybe this is not the technique for me, because I wanna make something that anybody can pick up and pull of, and more experienced players can just pull it off at the first try. I keep hitting my head on the solid block in the corner it seems. 



#20 strike

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Posted 09 October 2013 - 05:39 PM

It's working.

It's that annoying? Great. :P I personally think it's easy, but my brother tried it out and thought it was incedibly annoying. I guess he was right. :lol:

I think I'll most likely be able to fix it, but I'll need access to Zelda Classic before I can do that. Sorry about this. I never really thought it was THAT bad.

I will be actively seeking a resolution to this problem. Hopefully I'll be able to fix it fairly easily. Thank you for testing it out! You gave much needed and appreciated feedback. Really, thanks. I'm sorry right now it's not what you're looking for.

-Strike

Edited by strike, 09 October 2013 - 05:40 PM.


#21 TheLegend_njf

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Posted 09 October 2013 - 05:47 PM

Well, I still might stick to it for now, I'm just trying out a few things. 



#22 strike

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Posted 26 March 2014 - 06:28 PM

Well, sorry to dig this up but I'm pretty sure I've completely fixed the problem with the old one (hitting your head). I haven't tested yet, or set it up, as it will take at least an hour, probably two to set up on the tile page, but I feel pretty confident that this completely fixes it. I'm very busy right now, opening night is tomorrow for the play I'm in, but I'll replace this old one in a few days. Just wanted to let you know I haven't forgotten.

I think this new version will be MUCH better.

It will just be about 286 tiles. :P I'll upload a file. Don't worry.

-Strike

#23 strike

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Posted 04 April 2014 - 05:01 PM

Save me! I just remembered I'm a total n00b at scripts! Even uploading them!

 

How do you add a global script into my game. Sorry, I basically never use scripts. Sorry!

 

Anyone able to help?

 

-Strike

 

EDIT: Ignore this. Wrong thread. >.<

 

Well since I posted here unintentionally I might as well say it works. It took way longer than two hours to set up though. And I was correct about the number of tiles. I'm currently testing further. Also I'm going to make a separate type for single tile walls as they currently do not work properly. And I'm going to make a special type of tile that you can jump up through but not down.

 

But yeah, works easily ten times better than last time. Get hyped! Wall jumping in Zelda Classic! Yea!

 

-Double Strike


Edited by strike, 04 April 2014 - 05:08 PM.



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