Messy Kills?
#1
Posted 21 July 2012 - 04:47 AM
Imagine we have, say, some octorocks. Now naturally, these guys want nothing other than to chew on a nice big piece of Link. Time for the trusty wooden sword.
Now, there isn't a whole lot of killing power to a wooden sword, but octorocks are squishy, so...
Ouch! Now let's say we up the ante a little. Let's imagine link got a couple of heart containers before coming over here, and managed to get his hands on a better weapon. A sharper blade means a cleaner kill, right?
Nope! That white sword popped that octorock like a bag of hamburger. Notice the nice spray of giblets? He hit that sucker pretty hard. Now Link wants to shoot a couple of arrows at that one up top.
Eh, looks like one arrow was more than enough for that...Oh nice! that octorock dropped a bomb! Let's say we let Link have a little fun with that last one...
...to some fairly predictable effect.
What I'm trying to figure out is whether or not there is a way to script an over the top messy kill system into ZC without some huge sort of setback. Anyone with some scripting experience care to share some wisdom?
#2
Posted 21 July 2012 - 05:05 AM
Honestly, I don't believe that Zelda will be the same with said gore effects. Reminds me of that creepy-as-heck level from LQftH that I do not want to remeber . I, admittedly, put in blood in one of the cutscenes of Atoment of Time while I was working on it, but that was about it.
Edit: Am I sensitive to gore or are these illustrations slightly NSFW?
Edited by Orin XD, 21 July 2012 - 05:07 AM.
#3
Posted 21 July 2012 - 05:34 AM
Honestly, I don't believe that Zelda will be the same with said gore effects. Reminds me of that creepy-as-heck level from LQftH that I do not want to remeber . I, admittedly, put in blood in one of the cutscenes of Atoment of Time while I was working on it, but that was about it.
Edit: Am I sensitive to gore or are these illustrations slightly NSFW?
As for this idea, I applaud it. Not because it's gory, but because it's new. It adds a whole new visual element to a quest, and ideas like that I think is worth striving for. I hope someone does this.
#4
Posted 21 July 2012 - 06:18 AM
Go play VEL's quest 'Mario's Insane Rampage.' You'll have a heart attack.
#5
Posted 21 July 2012 - 08:03 AM
Honestly? You're way oversensitive if you find this bothersome. I look away when doctors start cutting into people in movies, but no games have been able to make guts that realistic-looking yet, and a little red color shouldn't bother anyone
As for this idea, I applaud it. Not because it's gory, but because it's new. It adds a whole new visual element to a quest, and ideas like that I think is worth striving for. I hope someone does this.
Yeah, I overracted to that. Its just that I can't stand excessive blood and gore (Halo's level I can stand, TF2 and Gears' level I can't tolerate well), swearing (ie. f***, s***, and other words like that) and innuendo.
... I was actually guessing you would respond to that comment while I was playing Metroid II just then.
Go play VEL's quest 'Mario's Insane Rampage.' You'll have a heart attack.
That's why I specifically avoid quests like that. It's not that I would have a heart attack, but more for the fact that I would never see the Mario series (or any Nintendo one for that matter) in the same way again. Same as the Link's Bad Hair Day series.
#6
Posted 21 July 2012 - 08:19 AM
Anyway, a game with this in it would certainly be unique, but the effectiveness of something like this depends entirely on execution.
#7
Posted 21 July 2012 - 09:37 AM
#8
Posted 21 July 2012 - 09:43 AM
Note: I don't always like blood and gore, But I would love to see something like this in ZC, I have to say though this is a nice new fresh Idea and I like this.
#9
Posted 21 July 2012 - 10:08 AM
Note: This requires that every screen have a layer 1. As a bonus, the remains stay there when you leave the screen.
global script messyKills{
void run(){
while(true){
for(int i = Screen->NumNPCs(); i > 0; i--){
npc enem = Screen->LoadNPC(i);
if ( enem->HP <= 0 && GetLayerComboD(1, ComboAt(enem->X+8, enem->Y+8)) == 0 ){
SetLayerComboD(1, ComboAt(enem->X+8, enem->Y+8), bloodCombo);
}
}
Waitframe();
}
}
}
#10
Posted 21 July 2012 - 10:17 AM
This is very basic compared to what you described, but it's a start (for the gore-haters, I definitely don't plan to use this in my quest just so you know).
Note: This requires that every screen have a layer 1. As a bonus, the remains stay there when you leave the screen.
global script messyKills{
void run(){
while(true){
for(int i = Screen->NumNPCs(); i > 0; i--){
npc enem = Screen->LoadNPC(i);
if ( enem->HP <= 0 && GetLayerComboD(1, ComboAt(enem->X+8, enem->Y+8)) == 0 ){
SetLayerComboD(1, ComboAt(enem->X+8, enem->Y+8), bloodCombo);
}
}
Waitframe();
}
}
}
I'm gonna have to learn some scripting. I'd like to carry this to the level of my mockups up there. Kudos, though, for actually doing it.
Eh, to each, his own. I always craved a darker Zelda. I grew up with it, and I just don't feel like playing a cartoon anymore.
#11
Posted 21 July 2012 - 11:12 AM
I'm gonna have to learn some scripting. I'd like to carry this to the level of my mockups up there. Kudos, though, for actually doing it.
Eh, to each, his own. I always craved a darker Zelda. I grew up with it, and I just don't feel like playing a cartoon anymore.
Hmm...the way I see this is...it definitely does NOT fit a Zelda game, or anything Nintendo related. HOWEVER, what you COOOOOOULD do is make your own graphics and stuff for your own kind of game with this stuff in it; then it'd make your quest that much more unique .
#12
Posted 21 July 2012 - 11:23 AM
The blood scripts would be perfect if somebody wanted to make a survival horror game using the zquest.
#13
Posted 21 July 2012 - 12:31 PM
Honestly? You're way oversensitive if you find this bothersome. I look away when doctors start cutting into people in movies, but no games have been able to make guts that realistic-looking yet, and a little red color shouldn't bother anyone
But it's Zelda. The happy-go-lucky Nintendo game with "Cartoon Violence". Seeing everybody's favorite elf go on a gory massacre with blood and GORE, it could be a little unsettling for some fans.
To me, NAH. They're just 16-bit sprites
Edited by Keiichi123, 21 July 2012 - 12:32 PM.
#14
Posted 21 July 2012 - 12:50 PM
Just think about the premise objectively if you don't like blood: Different death animations for different attacks.
That's a pretty cool idea in itself.
#15
Posted 21 July 2012 - 01:01 PM
Edited by Artistic, 22 July 2012 - 01:01 AM.
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