Changing the "else if(Link->Z X;" line to " else if(Link->Z == X)" should make it compile. Also, for future reference, very few scripts are ZASM, so you'll likely only ever need to compile ZScript's in the ZScript compiler.
Edit: I am not quite sure why it would check if Link's Z is equal to Link's X, but if that does some wonky things, try changing the line to:
else if(Link->Z)
I should rectify that, and release some very cool scripts only as ZASM, just to mentally much with people that want mad things.
Jump-Only combos need to be a thing w/o scripting in the future. In the interim, we likely need an updated jump-only combo system. I seem to recall some problem with the original JumpBlock script, but it may have been my desired implementation.
P.S.Jump-only FFCs (and all FFC solidity) are too easy to break. I should post my jump-only function, but I'm exhausted...
Edited by ZoriaRPG, 30 September 2015 - 04:41 AM.