Not Left Statue, sorry, this is what you get for me not checking things.
Then, check the 'Run Script On Screen Init.' flag in the ffc that you've applied the script to's data.
Open the ffc.
Give it a transparent combo, that is not combo 0.
Make a combo of the tile that you want to appear over Link.
Note down the 'Combo ID' number of that combo.
Go back to the ffc.
Go to the 'Arguments' tab, and for 'D0', write in that number.
Make sure that you do what the noted line says within the script.
Also, use this version of the script:
CODE
ffc script tallgrasscombo{
void run(int grasstile, int cmb){
if(cmb == 0){cmb = 35;}
while(true){
if(Screen->ComboT[ComboAt(Link->X+8,Link->Y+8)] == cmb){
this->Data = grasstile;
this->X = Link->X;
this->Y = Link->Y;
}else{this->Data = ??;}// replace the '??' here with a transparent combo that is NOT COMBO 0
Waitframe();
}
}
}
void run(int grasstile, int cmb){
if(cmb == 0){cmb = 35;}
while(true){
if(Screen->ComboT[ComboAt(Link->X+8,Link->Y+8)] == cmb){
this->Data = grasstile;
this->X = Link->X;
this->Y = Link->Y;
}else{this->Data = ??;}// replace the '??' here with a transparent combo that is NOT COMBO 0
Waitframe();
}
}
}
I missed a right brace at the end.
Apologies.