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#31 Soarin

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Posted 19 June 2007 - 10:28 AM

In the subscreen screenshot did you guys make all those tiles?

#32 Peteo

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Posted 19 June 2007 - 10:42 AM

QUOTE(bringer of destruction @ Jun 19 2007, 06:28 PM) View Post

In the subscreen screenshot did you guys make all those tiles?


Excluding a few items, the answer is yes, bringar.

#33 Moonbread

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Posted 19 June 2007 - 11:26 AM

Just a quick question: Will there be a cave system, like in a lot of Wolfie's quests?

#34 Peteo

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Posted 19 June 2007 - 01:37 PM

QUOTE(Moonwhisper @ Jun 19 2007, 07:26 PM) View Post

Just a quick question: Will there be a cave system, like in a lot of Wolfie's quests?


Not sure if it is the exact same kind of cave system as in other Wolfie quests, but yes, there is a cave system... or should I say cave systems under the island. There's this island wide cave warp system, then there are a couple of lenghty island wide connecting caves, and then every part of the island has its own small cave system, but there's no one big general cave system.

lol, I hope that made any sense. icon_razz.gif Maybe Wolfie can explain it a bit better.

#35 Nathaniel

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Posted 19 June 2007 - 01:46 PM

And there are quite a lot of these caves. I find that the music is very appropriate for a cave setting, and it also includes at least three custom monsters whose habitat is specific to the cave environment.

#36 Schwa

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Posted 19 June 2007 - 02:20 PM

Custom enemies... Now THAT'S what I'm looking forward to the most. Do you have an Octorok that shoots a shower of rocks? Do you have an Octorok that spins around and shoots a 4-way shot? Stalfos that shoot 9 sword beams in a row? Peahats that-- *smash* Oww... icon_deformed.gif

QUOTE(Sharon Daniel @ Jun 18 2007, 08:28 PM) View Post

...and what's the error in this quote? icon_eyebrow.gif

The word "unliving" isn't a word. icon_kawaii.gif

#37 Nathaniel

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Posted 19 June 2007 - 02:29 PM

No, there aren't really much of those type of custom enemies. They are more like custom enemies that are either a type of enemy you know but with a new characteristic or a type of enemy that is one of its own kind. It is not that much of enemies that are simply a super powerful version of an original enemy. I don't want to give anything away at this point, as DFW doesn't want me to give away certain specifics to spoil an appetite if you know what I mean.

#38 /M/

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Posted 19 June 2007 - 02:54 PM

QUOTE
The word "unliving" isn't a word.


http://www.answers.c...m/unliving&r=67
http://www.yourdicti...u/u0093800.html
http://dictionary.re...browse/unliving
http://en.wikipedia.org/wiki/Unliving

Hmm..


Anyways, is backtracking through dungeons required?

#39 Peteo

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Posted 19 June 2007 - 03:06 PM

QUOTE(/M/ @ Jun 19 2007, 10:54 PM) View Post

Hmm..
Anyways, is backtracking through dungeons required?


It depends on a dungeon, but nah, not really. However, there is a Heart Container Piece hidden in every major dungeon and you have to come back later to acquire it, but all dungeons in Lost Isle have lots of shortcuts so the trip back to an already beaten dungeon shouldn't take too much time.


Oh and Schwa, none of the custom enemies are as insane as you predict them to be. Now Wolfie and I don't want to scare players away with an enemy that shoots insta-death projectiles to every 4 direction at an insane pace etc... icon_razz.gif

#40 Schwa

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Posted 19 June 2007 - 03:20 PM

To Peteo: Awwww... *mutters* Well, the 4-way Octorok is a good idea... LTTP had it... *sulk*

QUOTE(/M/ @ Jun 19 2007, 12:54 PM) View Post

Wrong context though. They used the word "unliving" as an adjective to describe something that did not live. The definition is actually a verb, which basically means "to undo".

Oh, I have another one.

"You found a stone beak! Let's find the owl statue that belongs to it."

It SHOULD be, "that it belongs to".

They're everywhere in Zelda games if you look hard enough. icon_slycool.gif

#41 /M/

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Posted 19 June 2007 - 03:27 PM

QUOTE
The definition is actually a verb, which basically means "to undo".


0_o

You just said it isn't a word. Which is the main reason I posted those links.


Another question, will there alot of dialog?

Edited by /M/, 19 June 2007 - 03:28 PM.


#42 Sharon Daniel

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Posted 19 June 2007 - 03:54 PM

QUOTE
It SHOULD be, "that it belongs to".

ACTUALLY, it should be "to which it belongs". I know a lot about grammar, I just choose not to use it properly most of the time. icon_deformed.gif I'm still not sure about the usage of "unliving" in LA; it might be correct.

#43 Fire Wizzrobe

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Posted 19 June 2007 - 03:58 PM

If you did another quest together I'd love to work on it with you. icon_rolleyes.gif Wait, are you?

#44 DarkFlameWolf

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Posted 19 June 2007 - 07:52 PM

Unfortunately no Fire Wizz, we're both done with each other after this! XD Although we may help each other out in future endeavors with small offerings here and there, but nothing on a grand scale as this.
And Petoe explained the cave system well enough....I understood it at least.

Edited by DarkFlameWolf, 19 June 2007 - 07:53 PM.


#45 Schwa

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Posted 19 June 2007 - 08:05 PM

QUOTE(/M/ @ Jun 19 2007, 01:27 PM) View Post

0_o

You just said it isn't a word. Which is the main reason I posted those links.

Oh. I guess I did.

Well you know what I meant. icon_blah.gif

(to Sharon Daniel) Boy, I shouldn't have charged headlong into this argument... I'm getting slammed... icon_whap.gif


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