You're putting the cart before the horse. Make the quest first and then pick a suitable name. Names aren't that important in the grand scheme of things, and it's far easier to change the name than to change the quest.
im planning 2 hyrule overworlds and a lot of sub worlds like the forest and gerudo valley and such. and i dont wanna stop halfway through for half a year like my last couple quests.
I'm guessing you're stopping halfway through because you're being way too ambitious. Design always trumps scope! Not every quest needs double overworlds and lots of sub worlds - they take a loooooong time to make and are very exhausting, especially with the complexity ZC offers today. Not to mention, the larger your overworld the more content you need to create to fill it, otherwise it's empty and boring - which you don't want your quest to be. Again it's a horse and cart thing: decide what you want to put in your quest and then design your overworld around it. If I were you I'd stick to something that would fit in a single overworld, or even an 8x8 BS overworld. Far better to create a small quest that gets released than a large quest that gets cancelled. When you're more competent you can try more ambitious quests, but start out small.
If this is your first quest [EDIT: I see that you've released a few already, but even so if you're getting burnt out it usually means you're being too ambitious] I'd strongly recommend you make a 6-level (7 including the final dungeon) quest in an 8x8 overworld. Keep it small, keep it tight, and keep it good. Decide what you want your quest to be about (in terms of gameplay, not plot), formalise it as design fundamentals (e.g. "Beginner friendly", "Reward exploration") - write these down and stick it on the wall above your computer, and continually refer back to them as you build. Then build a quest that fits that design, and don't be afraid to redo parts that don't fit (e.g. if "Beginner friendly" is a design fundamental, keep the difficulty down).
Edited by NoeL, 20 June 2017 - 07:28 AM.