EZGBZ 2.0 (by Akkabus)
#1
Posted 20 July 2010 - 12:37 AM
I'd also like some example of BAD ways to use the set in creating a not so good overworld, cave and dungeon screen. I'm learning the set but would like to better know how to get the most out of it before I try anything.
Thanks.
#2
Posted 21 July 2010 - 10:01 AM
#3
Posted 21 July 2010 - 03:01 PM
#4
Posted 21 July 2010 - 03:24 PM
I'd love to see a Links Awakening remake, or the Oracle Games remade.
Even OoT remade in this set!
#5
Posted 21 July 2010 - 04:23 PM
My god I love this tileset. I'm waiting for some screenshots, as well as a demo or full blown game to play!
I'd love to see a Links Awakening remake, or the Oracle Games remade.
Even OoT remade in this set!
I'm planning on making a OoT or OoS remake only difference is that dungeons will be redisinged.
Edited by Midnight_King, 21 July 2010 - 04:27 PM.
#7
Posted 22 July 2010 - 12:19 PM
#8
Posted 22 July 2010 - 08:16 PM
#10
Posted 22 July 2010 - 10:51 PM
http://www.zcrealm.n...uest.php?num=29
Also, Peril of Rectangle Country, albeit in demo form only for now, may provide some inspiration as well.
http://www.zcrealm.net/demo.php?num=23
#11
Posted 23 July 2010 - 09:44 PM
hint: one thing you might want to try, for overworlds, is to treat the green grass as a type of border for other objects. also, if you have a wall of mountains, try breaking it up into smaller sections with waterfalls or those thin-mountain tiles, which seem to be used a lot in the official gb games.
also, try blindly copying the real game maps to get a feel for the set:
http://www.vgmaps.co...aLinksAwakening
though for some reason, the screens look good in the real games, but they look plain when i draw them out in zc. maybe because of the screen dimensions...?
#12
Posted 27 July 2010 - 09:41 PM
It looks like there will be graphical inconsistencies with the GB set with regards to tile transitions between sand/bushes/grass/mountains. So either people just simple accept graphical inconsistancies like that or I have to edit this tileset to make sure it goes smooth. Your opinions on this matter?
#13
Posted 27 July 2010 - 11:43 PM
first, the original screen copied to the best of my ability.
1. you can use layers. works well with non-interactive objects.
2. make custom tiles based on existing tiles. here we have beach sand tiles made from the existing beach sand tiles already found in the tileset.
notice the seashell. let me point out that in the official games, there are many such inconsistencies, but they're subtle, unlike this seashell example. some inconsistencies are fine. indeed, you will always find some unless you remake the whole tileset. if they start to bother you, go ahead and make your own tiles to cover them up.
3. random tip: this is the mountain combo you want to use on the top-left of the screen.
#14
Posted 28 July 2010 - 12:44 AM
EDIT: Here's the newly edited screen plus two others:
And yes, I'm finally using multiple tile warps per screen as indicated by the three on the far left of the picture. (two houses + 1 cave)
Edited by DarkFlameWolf, 29 July 2010 - 04:07 AM.
#15
Posted 28 July 2010 - 09:43 AM
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