I'm trying to make a 2x1 Zora (2-tall, 1-wide), and after trying my best to get everything set up how I want it, I can't get the fireball to shoot from the "mouth" of the Zora. (the top tile). If I change the offsets to correct it, the Zora won't emerge from the water, but 1 tile south of the water.
So, I was wondering if we could have a firing-location offset in the Size tab of the Enemy Editor, similar to the Draw/Hit Offset settings, where it would change where the origin point of eWeapons fired by the enemy is. It would work for situations like mine, it would work for making enemies that fire from overhead (imagine Mega Man's Pharoah Shot).
It seems like a simple thing that's odd that I'm currently going to need to use a script to try and set up, and I'm not even sure how I would write a script to do that without doing it on an entire-screen basis.