Hi folks ^^
In case of you don't know what are CRT Shaders, there's a good explanation here :
Most of these shaders look fantastic IMO (look at this !). They give a great old school feeling, they also do a very good job at upscaling low resolutions on huge screens (I play GBA games on Retroarch on a 55' TV and it looks pretty fine).
I would really like to be able to play ZC with these types of shaders, so I've been searching here and on the AG forums and I found out that the problem seems to be the allegro library.
So I tried some workarounds.
I installed DXGL to force OpenGL backend and Reshade 2.0 but it did simply nothing. Recently I tried the new v3.0 that can be customized in-game. As sign of an improvement, now when I start ZC I can see the ReShade header that invites me to use the Shift + F2 combination to open the menu. The problem is, impossible to open the menu, Shift + F2 doesn't seem to trigger anything, so the header disappears after a few seconds. I didn't find a way to configure it outside the game. So I'm stuck... again
The only other solution I found was using DOS 2.10 version with DosBox inside Retroarch, and I didn't managed to get it working since it needed Windows to install.
So the big question is : Did some of you manage to get any method to work ?
And another question for the devs, why do DOS versions of ZC need Windows to work ? Or maybe I missed something ? That's a pity since it should be easily installed on DosBox and work on any system since it's emulated.
Thanks in advance
EDIT : I opened some ZC snapshots in retroarch and applied some shaders to show you
https://s21.postimg....om_no_curve.png
https://s21.postimg....jf0chz/Geom.png
https://s21.postimg....0_Composite.png
Edited by Volgia, 10 November 2016 - 02:05 PM.