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Disabling Enemy Shadows & Reduced enemy speed


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#16 Mero

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Posted 05 November 2011 - 06:10 PM

QUOTE(Gonken @ Nov 5 2011, 05:08 PM) View Post

I changed it, but nothing happened when i try it ingame.


Use an other type enemy too.

#17 Supindahood

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Posted 05 November 2011 - 06:14 PM

Ah okay, thanks icon_smile.gif

Edit: The enemy isn't moving at all now, I guess i did something wrong :s. Is it working for you?

Edited by Gonken, 05 November 2011 - 06:17 PM.


#18 Mero

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Posted 05 November 2011 - 06:25 PM

Can you post you're global active script. I think I know the problem.

EDIT: And yes it works for me.

Edited by blackbishop89, 05 November 2011 - 06:25 PM.


#19 Supindahood

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Posted 05 November 2011 - 06:30 PM

Oh, I removed the global script now cause I'm not using it anymore and I forgot to put the global ghost script into my quests active slot, It is now in but still not working.

How did you set up your enemy? Can you post a screenie or just some info icon_wink.gif

Edited by Gonken, 05 November 2011 - 06:31 PM.


#20 Mero

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Posted 05 November 2011 - 06:37 PM

What do you have attributes 11 and 12 set to?
As for set up. I have the following set:
Random Rate = 4
Haltrate = 8
Homing Factor = 32
Step Speed = 100

Edited by blackbishop89, 05 November 2011 - 06:43 PM.


#21 Supindahood

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Posted 05 November 2011 - 06:47 PM

Thanks! It's working now as I wanted it to, and even better than that (some minor things changed that were better than before)

Now just to test different values of speed and see how it works icon_smile.gif

Edited by Gonken, 05 November 2011 - 06:50 PM.


#22 Mero

Mero

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Posted 05 November 2011 - 06:48 PM

So why wasn't it working if I may ask.

#23 Supindahood

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Posted 05 November 2011 - 06:51 PM

I decided not to type anything into halt rate and homing factor ;>

Using your values fixed it, and changing them to my likings made it better.

Thanks for your time making it and helping me icon_smile.gif


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