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Zelda Classic 2.50


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#211 Cukeman

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Posted 07 January 2014 - 10:31 PM

Try compiling ffcscript.zh directly.

How would I do that?



#212 anikom15

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Posted 07 January 2014 - 11:27 PM

Load ffcscript.zh into the buffer and hit compile

#213 Cukeman

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Posted 07 January 2014 - 11:29 PM

Well, when I go click Import, only .z files are listed, .zh files are not.



#214 Moosh

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Posted 07 January 2014 - 11:46 PM

Well, when I go click Import, only .z files are listed, .zh files are not.

I don't know if there's actually any difference between .zh files and .z files, but in this case you could just save it as a .z temporarily and it shouldn't cause any problems.



#215 Cukeman

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Posted 07 January 2014 - 11:51 PM

I don't know if there's actually any difference between .zh files and .z files, but in this case you could just save it as a .z temporarily and it shouldn't cause any problems.

I imported it as a .z file and I got the error

 

tmp, line 28: error s09: variable null is undeclared



#216 Moosh

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Posted 08 January 2014 - 12:26 AM

I imported it as a .z file and I got the error

 

tmp, line 28: error s09: variable null is undeclared

NULL is a constant in std.zh. Try importing that and see if it works.



#217 Cukeman

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Posted 08 January 2014 - 01:56 AM

Well... the first two lines of my script were

 

import "std.zh"

import "ffcscript.zh"
 
Then I was asked to import ffcscript.z on its own. Is there something I'm missing here?


#218 Russ

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Posted 08 January 2014 - 02:37 AM

So dumb question for you: Do you actually have ffcscript.zh in your 2.5 folder?



#219 anikom15

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Posted 08 January 2014 - 05:08 AM

 

Well... the first two lines of my script were

 

import "std.zh"

import "ffcscript.zh"
 
Then I was asked to import ffcscript.z on its own. Is there something I'm missing here?

 

 

Yes, ffscript.zh is broken, which is why all your scripts are broken. Why don't you paste ffscript.zh here?


Edited by anikom15, 08 January 2014 - 05:09 AM.


#220 Cukeman

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Posted 09 January 2014 - 02:28 AM




So dumb question for you: Do you actually have ffcscript.zh in your 2.5 folder?

 

 

Yup.

 



Yes, ffscript.zh is broken, which is why all your scripts are broken. Why don't you paste ffscript.zh here?

 

Okay, but I don't believe I have ever made any changes to it:

 

code



#221 Mero

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Posted 09 January 2014 - 11:10 AM

Good to see you again my friend.

ffcscript has been updated since then, redownload it. Any other error messages appeared when you tried to recompile?


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#222 Cukeman

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Posted 09 January 2014 - 07:35 PM

Good to see you again my friend.

ffcscript has been updated since then, redownload it. Any other error messages appeared when you tried to recompile?

 

OMG thank you! I had no idea that it needed to be updated (or that there was an update). Everything is running smoothly again :D . Strangely enough this allowed me to discover something. When certain scripts weren't working/compiling/whatever a certain item on my passive subscreen animated properly, now that they are functioning again, that item is not animating correctly.



#223 SUCCESSOR

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Posted 10 January 2014 - 03:20 AM

Then I was asked to import ffcscript.z on its own. Is there something I'm missing here?


The problem here was ffcscript.zh requires std.zh. When you are compiling a header or script "on it's own" keep std.zh(and any other required headers) in there.

#224 Cukeman

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Posted 12 January 2014 - 05:19 AM

Ugh, I spoke too soon. The scripts that weren't working before do indeed work now, BUT other scripts that were working before have stopped working... SIGH  :blind:



#225 Russ

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Posted 12 January 2014 - 03:21 PM

Which ones in particular stopped working?




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