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#16
Posted 01 May 2010 - 09:43 AM
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#17
Posted 01 May 2010 - 02:07 PM
#18
Posted 01 May 2010 - 07:03 PM
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#19
Posted 01 May 2010 - 08:46 PM
The animations look super smooth and the tiles are really nice but, there's one thing bothering me, the lack of black outline. It probably wouldn't really fit well into most tilesets because of it.
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Agreed. Unless if it's a custom tileset, I doubt it would fit into DoR well.
#20
Posted 02 May 2010 - 01:26 AM
#21
Posted 05 May 2010 - 05:19 PM
The animations look super smooth and the tiles are really nice but, there's one thing bothering me, the lack of black outline. It probably wouldn't really fit well into most tilesets because of it.
![icon_unsettled.gif](http://www.purezc.com/forums/public/style_emoticons/default/icon_unsettled.gif)
Serenia on DOR doesn't have a black outline, and yet she still works in the set
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UPDATES! Refresh, see first post...
Updates include:
-Full Directional walking.
-Full Directional rolling/jumping.
-Completed Shield Set walking.
-More animated GIFS to show how they animate. I know it looks like his head moves abit when jumping Right/Left, and that is because in the "end" frame, his head is to be poked out a pixel to show he's ready to land, like on MC. For your scripts, make sure that once it hits that frame, the animations are over.
-Larger width of sheet (that's as big as it is going to get), which requires it to be reduced to a link.
Thanks for commenting and giving me feedback, really appreciated and it helps the creators build their sheets
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Edited by Koh, 05 May 2010 - 05:19 PM.
#22
Posted 05 May 2010 - 08:30 PM
#23
Posted 06 May 2010 - 01:43 AM
#24
Posted 06 May 2010 - 03:17 AM
#25
Posted 06 May 2010 - 03:32 AM
#27
Posted 06 May 2010 - 08:55 PM
I'm quite interested in these tiles now. How many colors do these use? I might replace my link tiles with them, maybe...
I'm not quite sure, but I do know that it needs 8-bit to use all the colors on the sheet.
Well that's because when he's facing down, I was trying to show that he has long sideburns, instead of only expressing it through left/right facings.
UPDATES! Refresh, see first post, and click Image Link...
-No new GIF's.
-Completed several single-tile poses, including Hold (1-H) all shield variations, Hold (2-H), Cast all shield variations, Roc's Cape, and Hurt all shield variations.
-Fixed a couple of pixels here and there.
#28
Posted 06 May 2010 - 09:12 PM
Those are whats wrong in my opinion.
#29
Posted 06 May 2010 - 10:58 PM
#30
Posted 08 May 2010 - 06:42 AM
I've fixed the majority of that (hopefully), but before I update again, I want to at least get Hammer and Slash/Stab tiles done. But before I can, I need to know the following # of frames Z3 animation has for these poses:
-Slash
-Hammer
-Stab
-Charge
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