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Enhanced Townsfolk


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#16 SpacemanDan

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Posted 10 February 2009 - 09:04 PM

These enhancements are certainly very appealing to myself. I certainly think these there are good non-player character tiles. I look forward to seeing the remainder. Continue the grand efforts.

#17 Russ

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Posted 11 February 2009 - 12:53 AM

They look good, but the colored eyes really bug for me some reason. So does the guy on the top's hair. It doesn't look good red.

#18 Aslion

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Posted 11 February 2009 - 03:58 PM

The eyes are creepy. It's like they're staring at you.

#19 Radien

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Posted 14 February 2009 - 04:34 PM

Though I would prefer to end up with NPCs that don't look like they were derived from Oracle sprites at all, these are indeed an improvement. Needs more dramatic changes to truly look full-color, though.

#20 Alestance

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Posted 15 February 2009 - 08:57 PM

Assuming the soldier guy has a metal helmet, the current shading doesn't work with it. Try this:
IPB Image

#21 Marco

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Posted 21 February 2009 - 09:37 AM

Progress.
IPB Image

#22 SpacemanDan

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Posted 21 February 2009 - 10:44 AM

They look pretty good. No complaints here. icon_biggrin.gif

#23 Moonbread

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Posted 21 February 2009 - 12:32 PM

Okay, the Zora's eyes are incredibly creepy... and I'm not too fond of the eyes. And, not everyone has blue eyes >_> in fact where I am it's pretty rare.

#24 Marco

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Posted 21 February 2009 - 12:47 PM

If you look closly, there are other eye colors, too.

#25 Radien

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Posted 21 February 2009 - 06:53 PM

Eyes are also very easy to recolor.

#26 Marco

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Posted 21 February 2009 - 06:58 PM

I dont understand what you are saying...

#27 Russ

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Posted 25 February 2009 - 07:18 PM

My complaint is the guy on the right most column, second row from the top. His head comes down way too far compared to the rest of the sprites.

And what with the thing right above him. It looks like a Space Pirate from Metroid.

#28 Silver

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Posted 25 February 2009 - 08:30 PM

Add a crying girl and you're set. Otherwise, good work.

Edited by T. Platinum, 25 February 2009 - 08:36 PM.


#29 Marco

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Posted 02 April 2009 - 09:03 AM

Well, I will start doing this again. So work on the NPC's will start be back in buisness


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