Non-Zelda Quests...
#1
Posted 13 January 2007 - 04:20 PM
1.What resources should I use? Such as which games to rip from..
2.What palette, do you suggest? 24Bit styled, or the old Pure way?
3. What do you guys think about this?
And, yes, I am still working on my other Zelda games. Not going to drop them either.
#2
Posted 13 January 2007 - 08:22 PM
2. Try 256 colors, it looks prettier.
3. Go ahead.
#3
Posted 13 January 2007 - 10:35 PM
2. Alright, I'll be sure to do that. Though, I must use GraphicGale, to recolor EVERYTHING.
3. Ok.
#4
Posted 13 January 2007 - 10:51 PM
It uses 2 types of grass, both use 5 shades of green (although with editing, one of them can use 4). *opens up ZQ to get it*
There is the grass and the overlays for one of them... I'll get the second type if you want it.
#5
Posted 14 January 2007 - 11:34 AM
#6
Posted 14 January 2007 - 12:11 PM
*makes outlines of the second grass*
I haven't ripped the fortress tiles (I wonder why everyone plays though Sion's chapter first?), although I found a chipset that has them, so it's just a matter of me getting around to it.
*makes outlines of the second grass*
#7
Posted 14 January 2007 - 12:44 PM
Anyways, thank you alot. Those grass tiles look extremely good, much better than the first. The reason I played through Sion first, was because he is a Knight, and the first one on the list.
Now, I have to decide, which will look better, the SD3 Grass, or this... Very hard choice...
Edit: Have you ripped the Tree tops, on the forest, while playing the girl character? I could really use those...
Edited by /M/, 14 January 2007 - 12:45 PM.
#8
Posted 14 January 2007 - 01:07 PM
*gets*
#9
Posted 14 January 2007 - 03:27 PM
#10
Posted 14 January 2007 - 03:43 PM
There are the smaller trees. Put the treetops in the shape of your choice over the top part, or leave it as it is for a rotting tree. You can have the super-huge 5x9 trees when I finish ripping them.
#11
Posted 14 January 2007 - 05:27 PM
http://www.rpg2kevol...erranigma_5.png
Not sure if that helps you... I sure can't tell how to use those. 0_o
edit: Secret of Mana has some good tree trunks, I may rip them. =o
Edited by /M/, 14 January 2007 - 05:36 PM.
#12
Posted 14 January 2007 - 06:19 PM
Aside, those are the mountains used in Santuar. They are actually pretty simple to use, although they are a tad limiting.
#13
Posted 14 January 2007 - 06:24 PM
#14
Posted 14 January 2007 - 06:26 PM
#15
Posted 14 January 2007 - 10:02 PM
1.) I usually get most of my overworld tiles from Final Fantasy IV, V, and VI. I also find a lot of 16x16 enemy sprites from Final Fantasy Adventure/Seiken Densetsu and then just touch them up to suit the graphics.
2.) I use my own pallette. It's mostly the old way, since I like to have all my colors organized. However, if I need more colors for a certain set of tiles, I will convert them to 8-bit.
3.) I defintely support a non-Zelda quest. Considering what some of the newer betas are capable of, it seems like a waste to just make a cookie-cutter Zelda game. I'd like to see a lot more creativity in the ZC community.
And Revfan, how many shades of green are in that grass?
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