Posted 01 June 2008 - 11:14 PM
Wow... umm...
Joe: I like it, its nice and big, with places to explore. Nice amounts of detail, maybe a bit shy of too much, but the variety helps. The only real gripe I have is that your pits(?), for whatever reason, just don't stand out as pits. In some spots, they look more like rises in the sand, and that gives a bit of ambiguity to the terrain. If you did something about that (perhaps adding more shadow to one side, and take out some on the other), it would definitely help. Other than that, my only wonder is: that's a lot of plants for a desert, don't ya think?
Castchaos: This map is similar to your previous map, and I already touched on the details there, and most of them carry over to this one. But for whatever reason, those issues don't seem to stand out as much with this map. Might be the pallete's doing. You have an amazing amount of detail there, lots of little things I like. You've already said something about working on the castle, so I'll pass over that for now. Also something to fix: a couple screens right of the top-right house in your town (the 2 story white one)you have a misaligned tree stump. Might want to fix that.
Billyronald: You've got the beginnings of a good looking map. The cloud is.... well, if its not alone, it might be pretty cool, but if thats the only one... try adding more and see how it looks. Can't wait to see how the rest of it works together.
Migogalle: I love it! Seeing beautiful maps like this using that tileset is the only reason I'm still debating what tileset to use for my next quest. Plenty of places to go, dead ends to explore, good stuff. And enough detail to make it all look good. The only bad thing I can say is that you have a misalignment in your riverbank a screen or two north of the east bridge.
Nicklegends: Its not bad, not amazing, but not bad. One thing I could suggest: get some variety. You use the same tree, and the same mushroom quite a bit, maybe replace some of the mushrooms with small bushes, get a second kind of tree. You might also consider using a second ground type to break up the grass a bit, maybe a mud or even just some normal grass (that's assuming that all your grass there is tall grass, can't really tell without walking on it. If i'm wrong, flip this statement around) Also, you appear to have some weather effects. Thats cool, I like that. I'd comment more on it, but not being able to see it in motion makes that hard to critique accurately.
As for mine... Well I really don't know what to say... Thank you for the praise. I'm glad you like it. The map turned out about as I had originally envisioned it, perhaps just a bit path-y for my tastes, but I was working with size constraints, so whatever. I might add some wind effect to it later, but for now, its pretty close to finished. I just hope it's not TOO pretty (not to sound conceited or anything), otherwise it might throw Alestance's quest through a loop...
BTW, if you're interested in using those tiles, let me know, I'll be more than happy to share. At some point I'll get around to re-submitting them...