Well, it works as advertised. The only issue other than the one pointed out is that once you kill an enemy the targeter will go to the top left of the screen until I let it go. Not a big issue at all, but I figured I'd mention it. :3 Nice stuff though.
L-Targeting Discussion
Started by
SpacemanDan
, Oct 20 2011 10:41 PM
6 replies to this topic
#1
Posted 20 October 2011 - 10:41 PM
#2
Posted 20 October 2011 - 11:15 PM
Okay, thanks for letting me know. I'll fix that.
#3
Posted 21 October 2011 - 12:15 AM
That's really cool... but... what does targeting an enemy actually DO in a 2D environment such as ZC?...
#4
Posted 21 October 2011 - 12:28 AM
It makes Link continually face towards the targeted enemy. It's not as useful in four directions as it is when Link can face the enemy exactly, as in the 3D games, but it still sort of helps.
#5
Posted 21 October 2011 - 07:14 PM
It has been fixed.
#6
Posted 22 October 2011 - 08:26 PM
Works fine and dandy. If I can suggest a small thing, how about adding something to make it so the user can define in the script enemies not to allow locking onto. (Mostly thinking of shooter enemies or invisible ones or something.) If not, I can add it in the database now. Just a suggestion.
#7
Posted 22 October 2011 - 09:24 PM
Oh, yes, I guess that would be a good idea. I forgot about shooters. I'll update it.
EDIT: Updated.
EDIT: Updated.
Edited by Isdrakthül, 22 October 2011 - 09:47 PM.
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