I tried doing what you described in 2.53.0 (Beta 15) and 2.54 (Alpha 28), and I am unable to duplicate this issue, at all. I think that you had a saving error, or something random occurred.
I was able to fix your quest in 2.54: Somehow, FFC-2 was corrupted on map 1, screen 0x01. FFC-02 was linked to itself and had a bunch of nonsensical data.
It appears that you used 2.54 to create it? I am not sure what ZC version/build you used.
Did you make this in 2.53, 2.54 (official), or the 2.future build that is defunct?
The header version is greater than 0x250, so, it does not open in 2.53.0.
It is in your PM box.
P.S. I'm not sure what issues you have (e.g., bugs) with the subscreen gauges. Please detail that, if possible.
The Subscreen is, I set the misc: magic meter to premade meters in the tilepages. Select the same first tile position, But the magic meter is either missing parts or oddly arranged when in game play.
Maybe its my computer? I can't help but wonder, does it have to do with being on a 64bit windows 7?
Yeah actually, It still does the same on my copy of b13, 14, 15. And the Alpha 23 you linked on the 2.future thread.
I am getting this from all 2.50 plus builds I have used.
I am planning to test this in the official release and see if it happens for me in the build too.
And I looked at the log and it said there is warps all over the map
I should Only have one screen, that should be a "false warp" in the since it just moves you on the screen. A secret was to change it to a new warp.
But at this point was and is not fully set up.
But it says if I am reading this right.
Warps on multiple screens, and maps. Which I personally never opened a second map once.
Would those be a reason why it was crashing when scrolling screens, in both zc and zq?
Plus now, unless I launch zq through zcl, my quest deletes screens, and moves my tiles on the screen. Placing tiles that were on layers, without the layer screen being there at all.
this is most annoying.
The following screens have the Enemies->Item flag set, but there are no enemies in the screen:
Zelda1 Overworld 2:04
Zelda1 Overworld 2:50
Zelda1 Overworld 2:59
The following screens have the Enemies->Secret flag set, but there are no enemies in the room. This may not indicate a problem:
Zelda1 Overworld 2:50
The following screens have a room type set that requires a guy and string to be set, but no guy is set for the screens:
Zelda1 Overworld 1:2F
Zelda1 Overworld 1:65
The following screens have a room type set that requires a guy and string to be set, but neither a guy nor a string is set for the screens:
Zelda1 Overworld 2:58
The following screens have items whose item locations are set onto fully or partially unwalkable combos:
Zelda1 Overworld 1:00
The following screens contain combo types or secret combos that are replaced with the Under Combo, but the Under Combo for that room is combo 0. In some cases, this may not indicate a problem. Also, this does not take cycling combos into account.
Zelda1 Overworld 1:00
Zelda1 Overworld 1:01
The following screens are non-passage tile warp destinations, but the warp destination square is set to 0,0 (since room 1:00 is the default warp assignment, its presence in this list does not necessarily indicate a problem with that screen):
Zelda1 Overworld 1:01 ( 2:85)
Zelda1 Overworld 1:14 ( 2:48)
Zelda1 Overworld 1:1B ( 2:48)
Zelda1 Overworld 2:00 ( 2:48)
Zelda1 Overworld 2:77 ( 2:3A)
The following screens have tile warps to screens that are undefined/invalid:
Zelda1 Overworld 1:0A
Zelda1 Overworld 1:0A
Zelda1 Overworld 1:18
Zelda1 Overworld 1:18
1:37
1:37
1:37
1:37
Zelda1 Overworld 2:31
Zelda1 Overworld 2:31
Zelda1 Overworld 2:31
Zelda1 Overworld 2:3A
Zelda1 Overworld 2:48
Zelda1 Overworld 2:48
Zelda1 Overworld 2:48
Edited by EnnonFenom, 13 April 2018 - 10:47 AM.