AN IDEA!
#1
Posted 16 December 2007 - 09:07 PM
Make a Zelda Point and click game
You can have custom bosses which you AID link with a hand and just click click.
Locked doors are solids,and get keys to open them, and you enter a new area for link!
Every screen contains link doing something, playing whistle, sleeping....
for bosses
you can have link charge his sword by rapdily clicking on his sword while it charges (just put an enemy there or seomthing that won't move) and secrets and all taht stuff...
and...
etc.
#2
Posted 17 December 2007 - 05:07 PM
#3
Posted 17 December 2007 - 05:29 PM
I would love to control a boomerange or even a hookshot using my mouse, that would be sweet!
Edited by HeavyTitanium, 17 December 2007 - 05:30 PM.
#4
Posted 17 December 2007 - 06:59 PM
#5
Posted 18 December 2007 - 12:59 PM
// "Mouse Cursor"
// FFC follows mouse.
// Use sparingly!
//
ffc script MouseCursor {
void run() {
while(true) {
this->X = Link->InputMouseX+8;
this->Y = Link->InputMouseY+8;
Waitframe();
}
}
}
Tis a start, no?
#7
Posted 18 December 2007 - 02:12 PM
Just quoting from the Neofirst script file, should've said, sorry.
Edited by Joe123, 18 December 2007 - 02:12 PM.
#8
Posted 18 December 2007 - 03:16 PM
#9
Posted 18 December 2007 - 04:21 PM
//
// "Mouse Cursor"
// FFC follows mouse.
// Use sparingly!
//
ffc script MouseCursor {
void run() {
while(true) {
this->X=Link->InputMouseX;
this->Y=Link->InputMouseY;
if(Link->X+8 < Link->InputMouseX)
{
Link->InputRight=true;
}
else if(Link->X+8 > Link->InputMouseX)
{
Link->InputLeft=true;
}
if(Link->Y+8 < Link->InputMouseY)
{
Link->InputDown=true;
}
else if(Link->Y+8 > Link->InputMouseY)
{
Link->InputUp=true;
}
Waitframe();
}
}
}
Set the ffc to an arrow combo (like the mouse arrow in ZQuest). For some reason, it's not drawing the cursor in the game engine for me, though. Also, it won't really work right unless you turn on diagonal movement.
Edited by Dark Nation, 18 December 2007 - 04:22 PM.
#10
Posted 18 December 2007 - 06:28 PM
I did that once after Hurricane Katrina. Worked out fine. It looks like Joe123's script will, too.
#11
Posted 18 December 2007 - 06:46 PM
#12
Posted 18 December 2007 - 06:54 PM
The idea on its own is amazing, certainly. All we can do at the moment is to circle things with the mouse to interact with them, or to nudge or slash them. Would be ... interesting ... to script.
#13
Posted 18 December 2007 - 07:01 PM
Not all too hard to do I shouldn't think.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users