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Hover Boots


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#1 Jared

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Posted 29 October 2012 - 09:36 PM

I want a Hover Boots script! But, I don't want to use the Roc's Feather. I was thinking of using a pit/lava script (Link falling in), and a walkable combo appears under Link for about a second or two. A sound effect is played as soon as he hits the air as well. And a combo appears under him (Like the Hover Boots in Ocarina of Time). Then, the combo disappears, and Link falls as normal.

Can this be done? icon_biggrin.gif

#2 Jared

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Posted 11 November 2012 - 05:14 PM

I'm guessing the script would be put together with a pit script. Kind of a bump, I guess.

#3 Eddard McHorn Van-Schnuder

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Posted 11 November 2012 - 05:30 PM

Wasn't hover boots officially implemented a while back, though? Or do they work differently than what you have described here?

#4 Jared

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Posted 11 November 2012 - 05:37 PM

I want mine to work without the Roc's Feather. They work like OoT's, basically just making a walkable combo under Link for a few seconds.

#5 Moosh

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Posted 11 November 2012 - 05:38 PM

QUOTE(Migokalle @ Nov 11 2012, 05:30 PM) View Post

Wasn't hover boots officially implemented a while back, though? Or do they work differently than what you have described here?

They require the roc's feather to work.
I made my own hover boots script but they work slightly differently from what Jared wants.

#6 Jared

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Posted 11 November 2012 - 05:44 PM

How do they exactly work, Moosh?

#7 Moosh

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Posted 11 November 2012 - 05:55 PM

QUOTE(Jared @ Nov 11 2012, 05:44 PM) View Post

How do they exactly work, Moosh?

It's an equip/unequip thing. They mess with Link's momentum. I could give them pit interaction I guess.

#8 Jared

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Posted 11 November 2012 - 06:19 PM

Only if you have time. Don't stress it. icon_smile.gif

#9 Zim

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Posted 12 November 2012 - 07:15 AM

I recently made a sideview platforming script that could be rewrote for Link and an ffc appearing beneath him like this..
I could rewrite that in too. The only tricky part is that Link's tiles have to be re-drawn over with another FFC also for whatever he's doing otherwise it'll still look like he's flipping while it happens.


#10 Jared

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Posted 12 November 2012 - 03:59 PM

Wait, so the script does what I need, except it's using the jumping animation? I just need the script for a tile to appear below him.

#11 Jared

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Posted 21 November 2012 - 04:25 PM

How's it coming, Moosh/Zim? icon_smile.gif

#12 Jared

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Posted 16 December 2012 - 05:10 PM

Okay. I am DESPERATE for this now. This part in my quest will be coming up soon. Please, someone! I need this made. I feel bad for begging, but I really need it. icon_cry.gif

#13 MoscowModder

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Posted 16 December 2012 - 06:37 PM

Try this alteration to the Pits/Lava script.

Disclaimer: This script is provided as-is without warranty. By using this script you assume responsibility for misuse and the author is not responsible for unexpected mishaps, sudden blindness, incineration by lava, and other manners of grisly death.

Updated with fixed glow drawing


#14 Jared

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Posted 16 December 2012 - 07:08 PM

Thanks so much MM!!! I love you. This works great! But i am having a problem.

No matter what time (For them to Hover) I set the Hover boots to, Link falls. I can hear the SFX being played, though. Any idea what's causing this?

#15 MoscowModder

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Posted 16 December 2012 - 07:59 PM

Put a Waitframe(); under the CreateGraphic(WSP_HOVERGLOW); line.


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