QUOTE(Dann Woolf @ Nov 9 2008, 10:48 AM)
Having trouble setting up the magic meter in the passive subscreen, how do I do this properly?
Oh!
oops.
I forgot to answer this!
Sorry.
You wanted screenshots of how the tiles are set up.
But didn't you say you were using the defualt tileset?
If you go to page 98 in a new quest, there are 3 pages of the tiles set up.
QUOTE
Is it possible to have the whistle act like the ocarina from Link's Awakening? If you don't know what I mean, I'll explain. When you first got it, it didn't actually do anything, but you learned three different songs during the game, each having their own effect.
If you script it.
Which actually probably wouldn't be that hard.
Deciding which song you're playing wouldn't be so easy though.
You couldn't do it like in LA because we can't have scripts running whilst on the subscreen.
QUOTE
I'm trying to make a big Moblin, twice the size of the regular ones. However, when I play the quest only the top-left corner of the Moblin appears. How do I fix this?
I'm afraid big enemies are only supported via scripting at the moment =(
And if you just take a small enemy and make it big in a script, it ignores solidity, which means you have to make the script stop it walking onto unwalkable combos and things >_<
It's a nightmare.
You'd be best off using those tiles for a custom boss I think.