The Legend of Zelda: Spirit Tracks
#406
Posted 05 January 2010 - 05:02 PM
#407
Posted 05 January 2010 - 05:27 PM
#408
Posted 05 January 2010 - 06:04 PM
Since when in blue hell does logic exist in a Zelda game? Why should a sidequest's reward just be given to you, anyway?
Best quote ever.
Anyways, I made it without saving and quiting. You just have to be really fast, you can't get hit by Ghoma, and you have to use both warp points. Avoiding getting hit by Ghoma was the hard part.
#409
Posted 05 January 2010 - 10:23 PM
Also, where is all the Mystic Jade?
#410
Posted 05 January 2010 - 10:50 PM
#411
Posted 06 January 2010 - 04:09 AM
#412
Posted 25 January 2010 - 03:51 PM
#413
Posted 25 January 2010 - 05:46 PM
Anyways, has anyone been to the minidungeon yet? SPOILER: "In the top-left corner of the map."? I was quite surprised when I found it. It's actually a rather fun one too, but it's really short.
#414
Posted 25 January 2010 - 05:58 PM
So anybody else fine (SPOILER) End of the Earth Station? Those block puzzles start out easy, but one of them's pretty tough.
#415
Posted 25 January 2010 - 08:03 PM
#416
Posted 25 January 2010 - 08:16 PM
So, besides from those two, are there any more that I might have missed? I haven't unlocked all the tracks yet, and I'm on my second playthrough, but I'm taking a lot more time to explore this time around.
Oh, and the size of that map... if ANYONE tell me ever again that there's not enough room to explore on the train... stfu
#418
Posted 25 January 2010 - 08:35 PM
#419
Posted 26 January 2010 - 12:35 AM
#420
Posted 26 January 2010 - 01:05 AM
The one at the top right of the Snow Realm isn't that good. (SPOILER) Slippery Station is a challenge that lets you pick one of three difficulties and try to get over and icy obstacle course in time. In theory, it's really good, but it's just frustrating.
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